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ORPA-pyOpenRPA/Resources/WPy32-3720/python-3.7.2/Lib/site-packages/PyRect-0.1.4.dist-info/METADATA

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Metadata-Version: 2.1
Name: PyRect
Version: 0.1.4
Summary: PyRect is a simple module with a Rect class for Pygame-like rectangular areas.
Home-page: https://github.com/asweigart/pyrect
Author: Al Sweigart
Author-email: al@inventwithpython.com
License: BSD
Keywords: pygame rect rectangular rectangle area
Platform: UNKNOWN
Classifier: Development Status :: 4 - Beta
Classifier: Environment :: Win32 (MS Windows)
Classifier: Environment :: MacOS X
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: BSD License
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 2
Classifier: Programming Language :: Python :: 2.5
Classifier: Programming Language :: Python :: 2.6
Classifier: Programming Language :: Python :: 2.7
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.1
Classifier: Programming Language :: Python :: 3.2
Classifier: Programming Language :: Python :: 3.3
Classifier: Programming Language :: Python :: 3.4
Classifier: Programming Language :: Python :: 3.5
Classifier: Programming Language :: Python :: 3.6
Classifier: Programming Language :: Python :: 3.7
======
PyRect
======
PyRect is a simple module with a Rect class for Pygame-like rectangular areas.
This module is like a stand-alone version of Pygame's Rect class. It is similar to the Rect module by Simon Wittber, but compatible with both Python 2 and 3.
Currently under development, though the basic features work.
Installation
============
``pip install rect``
Quickstart Guide
================
First, create a Rect object by providing the XY coordinates of its top-left corner, and then the width and height:
>>> import pyrect
>>> r = pyrect.Rect(0, 0, 10, 20)
There are several attributes that are automatically calculated (they have the same names as Pygame's Rect objects):
>>> r.width, r.height, r.size
(10, 20, (10, 20))
>>> r. left
0
>>> r.right
10
>>> r.top
0
>>> r.bottom
20
>>> r.center
(5, 10)
>>> r.topleft
(0, 0)
>>> r.topright
(10, 0)
>>> r.midleft
(0, 10)
Changing these attributes re-calculates the others. The top-left corner is anchored for any growing or shrinking that takes place.
>>> r.topleft
(0, 0)
>>> r.left = 100
>>> r.topleft
(100, 0)
>>> r.topright
(110, 0)
>>> r.width = 30
>>> r.topright
(130, 0)
Rect objects are locked to integers, unless you set `enableFloat` to `True`:
>>> r = pyrect.Rect(0, 0, 10, 20)
>>> r.width = 10.5
>>> r.width
10
>>> r.enableFloat = True
>>> r.width = 10.5
>>> r.width
10.5
>>> r2 = pyrect.Rect(0, 0, 10.5, 20.5, enableFloat=True)
>>> r2.size
(10.5, 20.5)
Rect Attributes
===============
Rect objects have several attributes that can be read or modified. They are identical to Pygame's Rect objects:
``x, y``
``top, left, bottom, right``
``topleft, bottomleft, topright, bottomright``
``midtop, midleft, midbottom, midright``
``center, centerx, centery``
``size, width, height``
``w, h``
There are a couple other attributes as well:
``box (a tuple (left, top, width, height))``
``area (read-only)``