# Add new code to WorkLogger (detect keys with current language)

dev-linux
Ivan Maslov 5 years ago
parent 636a8e63bb
commit 26cf563409

@ -1,2 +1,2 @@
..\..\Resources\WPy64-3720\python-3.7.2.amd64\python.exe WorkLogger.py ..\..\Resources\WPy64-3720\python-3.7.2.amd64\python.exe "pyWorkLogger\Catcher\Keyboard.py"
pause >nul pause >nul

@ -0,0 +1,97 @@
from pynput import keyboard
# Init the keyboard listener
def Init(inGSettings):
pass
def lang():
# https://stackoverflow.com/questions/42047253/how-to-detect-current-keyboard-language-in-python
# My keyboard is set to the English - United States keyboard
import ctypes
# For debugging Windows error codes in the current thread
user32 = ctypes.WinDLL('user32', use_last_error=True)
curr_window = user32.GetForegroundWindow()
thread_id = user32.GetWindowThreadProcessId(curr_window, 0)
# Made up of 0xAAABBBB, AAA = HKL (handle object) & BBBB = language ID
klid = user32.GetKeyboardLayout(thread_id)
# Language ID -> low 10 bits, Sub-language ID -> high 6 bits
# Extract language ID from KLID
lid = klid & (2**16 - 1)
# Convert language ID from decimal to hexadecimal
lid_hex = hex(lid)
# I switched my keyboard to the Russian keyboard
curr_window = user32.GetForegroundWindow()
thread_id = user32.GetWindowThreadProcessId(curr_window, 0)
klid = user32.GetKeyboardLayout(thread_id)
#print("LANG:", klid)
# Extract language ID from KLID
lid = klid & (2**16 - 1)
# Convert language ID from decimal to hexadecimal
lid_hex = hex(lid)
#print("LANG:",lid)
return klid
# https://stackoverflow.com/questions/38224277/tounicodeex-always-returns-0-in-python
from ctypes import *
_ToUnicodeEx = WinDLL('user32').ToUnicodeEx
_ToUnicodeEx.argtypes = [c_uint,c_uint,POINTER(c_char),POINTER(c_wchar),c_int,c_uint,c_void_p]
_ToUnicodeEx.restype = c_int
def ToUn(vk,sc,wfl,hkid):
kst = create_string_buffer(256)
b = create_unicode_buffer(5)
windll.User32.GetKeyboardState(kst)
y= _ToUnicodeEx(vk,sc,kst,b,5,wfl,hkid)
VK_SHIFT = 0x10
VK_CAPITAL = 0x14
shifted = False
# TODO UPPER CASE https://stackoverflow.com/questions/42037204/why-getkeystate-changed-the-behavior-of-tounicodeex
if windll.User32.GetKeyboardState(VK_SHIFT) < 0:
shifted = True
if windll.User32.GetKeyboardState(VK_CAPITAL) < 0:
shifted = True
if shifted:
return b.value.upper()
return b.value
#print(ToUn(65,0,0,windll.User32.GetKeyboardLayout(1)))
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Technical defs
import pdb
def on_press(key):
try:
print('alphanumeric key {0} pressed'.format(
key.char))
#print("__",dir(key))
import win32api
MAPVK_VK_TO_CHAR = 0
#scancode = win32api.MapVirtualKey(key.vk, MAPVK_VK_TO_CHAR)
from ctypes import windll
#result = windll.User32.MapVirtualKeyExA(key.vk,MAPVK_VK_TO_CHAR,windll.User32.GetKeyboardLayout(1))
print("WINDOWS:",ToUn(key.vk, key._scan, 0, lang()))
#print("WINDOWS:",result)
except AttributeError:
print('special key {0} pressed'.format(
key))
return True
def on_release(key):
print('{0} released'.format(
key))
#pdb.set_trace()
if key == keyboard.Key.esc:
# Stop listener
return True
# Collect events until released
while True:
with keyboard.Listener(
on_press=on_press,
on_release=on_release) as listener:
listener.join()
# ...or, in a non-blocking fashion:
listener = keyboard.Listener(
on_press=on_press,
on_release=on_release)
listener.start()
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