Metadata-Version: 2.1 Name: pynput Version: 1.6.8 Summary: Monitor and control user input devices Home-page: https://github.com/moses-palmer/pynput Author: Moses Palmér Author-email: moses.palmer@gmail.com License: LGPLv3 Keywords: control mouse,mouse input,control keyboard,keyboard input Platform: UNKNOWN Classifier: Development Status :: 5 - Production/Stable Classifier: Intended Audience :: Developers Classifier: License :: OSI Approved :: GNU Lesser General Public License v3 (LGPLv3) Classifier: Operating System :: MacOS :: MacOS X Classifier: Operating System :: Microsoft :: Windows :: Windows NT/2000 Classifier: Operating System :: POSIX Classifier: Programming Language :: Python Classifier: Programming Language :: Python :: 2.7 Classifier: Programming Language :: Python :: 3.4 Classifier: Topic :: Software Development :: Libraries :: Python Modules Classifier: Topic :: System :: Monitoring Requires-Dist: six Requires-Dist: python-xlib (>=0.17) ; "linux" in sys_platform Requires-Dist: enum34 ; python_version == "2.7" Requires-Dist: pyobjc-framework-Quartz (>=3.0) ; sys_platform == "darwin" pynput ====== This library allows you to control and monitor input devices. Currently, mouse and keyboard input and monitoring are supported. See `here `_ for the full documentation. Controlling the mouse --------------------- Use ``pynput.mouse.Controller`` like this:: from pynput.mouse import Button, Controller mouse = Controller() # Read pointer position print('The current pointer position is {0}'.format( mouse.position)) # Set pointer position mouse.position = (10, 20) print('Now we have moved it to {0}'.format( mouse.position)) # Move pointer relative to current position mouse.move(5, -5) # Press and release mouse.press(Button.left) mouse.release(Button.left) # Double click; this is different from pressing and releasing # twice on Mac OSX mouse.click(Button.left, 2) # Scroll two steps down mouse.scroll(0, 2) Monitoring the mouse -------------------- Use ``pynput.mouse.Listener`` like this:: from pynput import mouse def on_move(x, y): print('Pointer moved to {0}'.format( (x, y))) def on_click(x, y, button, pressed): print('{0} at {1}'.format( 'Pressed' if pressed else 'Released', (x, y))) if not pressed: # Stop listener return False def on_scroll(x, y, dx, dy): print('Scrolled {0} at {1}'.format( 'down' if dy < 0 else 'up', (x, y))) # Collect events until released with mouse.Listener( on_move=on_move, on_click=on_click, on_scroll=on_scroll) as listener: listener.join() # ...or, in a non-blocking fashion: listener = mouse.Listener( on_move=on_move, on_click=on_click, on_scroll=on_scroll) listener.start() A mouse listener is a ``threading.Thread``, and all callbacks will be invoked from the thread. Call ``pynput.mouse.Listener.stop`` from anywhere, raise ``StopException`` or return ``False`` from a callback to stop the listener. When using the non-blocking version above, the current thread will continue executing. This might be necessary when integrating with other GUI frameworks that incorporate a main-loop, but when run from a script, this will cause the program to terminate immediately. The mouse listener thread ~~~~~~~~~~~~~~~~~~~~~~~~~ The listener callbacks are invoked directly from an operating thread on some platforms, notably *Windows*. This means that long running procedures and blocking operations should not be invoked from the callback, as this risks freezing input for all processes. A possible workaround is to just dispatch incoming messages to a queue, and let a separate thread handle them. Handling mouse listener errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If a callback handler raises an exception, the listener will be stopped. Since callbacks run in a dedicated thread, the exceptions will not automatically be reraised. To be notified about callback errors, call ``Thread.join`` on the listener instance:: from pynput import mouse class MyException(Exception): pass def on_click(x, y, button, pressed): if button == mouse.Button.left: raise MyException(button) # Collect events until released with mouse.Listener( on_click=on_click) as listener: try: listener.join() except MyException as e: print('{0} was clicked'.format(e.args[0])) Toggling event listening for the mouse listener ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once ``pynput.mouse.Listener.stop`` has been called, the listener cannot be restarted, since listeners are instances of ``threading.Thread``. If your application requires toggling listening events, you must either add an internal flag to ignore events when not required, or create a new listener when resuming listening. Synchronous event listening for the mouse listener ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To simplify scripting, synchronous event listening is supported through the utility class ``pynput.mouse.Events``. This class supports reading single events in a non-blocking fashion, as well as iterating over all events. To read a single event, use the following code:: from pynput import mouse # The event listener will be running in this block with mouse.Events() as events: # Block at most one second event = events.get(1.0) if event is None: print('You did not interact with the mouse within one second') else: print('Received event {}'.format(event)) To iterate over mouse events, use the following code:: from pynput import mouse # The event listener will be running in this block with mouse.Events() as events: for event in events: if event.button == mouse.Button.right: break else: print('Received event {}'.format(event)) Please note that the iterator method does not support non-blocking operation, so it will wait for at least one mouse event. The events will be instances of the inner classes found in ``pynput.mouse.Events``. Ensuring consistent coordinates between listener and controller on Windows ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Recent versions of _Windows_ support running legacy applications scaled when the system scaling has been increased beyond 100%. This allows old applications to scale, albeit with a blurry look, and avoids tiny, unusable user interfaces. This scaling is unfortunately inconsistently applied to a mouse listener and a controller: the listener will receive physical coordinates, but the controller has to work with scaled coordinates. This can be worked around by telling Windows that your application is DPI aware. This is a process global setting, so _pynput_ cannot do it automatically. Do enable DPI awareness, run the following code:: import ctypes PROCESS_PER_MONITOR_DPI_AWARE = 2 ctypes.windll.shcore.SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE) Controlling the keyboard ------------------------ Use ``pynput.keyboard.Controller`` like this:: from pynput.keyboard import Key, Controller keyboard = Controller() # Press and release space keyboard.press(Key.space) keyboard.release(Key.space) # Type a lower case A; this will work even if no key on the # physical keyboard is labelled 'A' keyboard.press('a') keyboard.release('a') # Type two upper case As keyboard.press('A') keyboard.release('A') with keyboard.pressed(Key.shift): keyboard.press('a') keyboard.release('a') # Type 'Hello World' using the shortcut type method keyboard.type('Hello World') Monitoring the keyboard ----------------------- Use ``pynput.keyboard.Listener`` like this:: from pynput import keyboard def on_press(key): try: print('alphanumeric key {0} pressed'.format( key.char)) except AttributeError: print('special key {0} pressed'.format( key)) def on_release(key): print('{0} released'.format( key)) if key == keyboard.Key.esc: # Stop listener return False # Collect events until released with keyboard.Listener( on_press=on_press, on_release=on_release) as listener: listener.join() # ...or, in a non-blocking fashion: listener = keyboard.Listener( on_press=on_press, on_release=on_release) listener.start() A keyboard listener is a ``threading.Thread``, and all callbacks will be invoked from the thread. Call ``pynput.keyboard.Listener.stop`` from anywhere, raise ``StopException`` or return ``False`` from a callback to stop the listener. The ``key`` parameter passed to callbacks is a ``pynput.keyboard.Key``, for special keys, a ``pynput.keyboard.KeyCode`` for normal alphanumeric keys, or just ``None`` for unknown keys. When using the non-blocking version above, the current thread will continue executing. This might be necessary when integrating with other GUI frameworks that incorporate a main-loop, but when run from a script, this will cause the program to terminate immediately. The keyboard listener thread ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The listener callbacks are invoked directly from an operating thread on some platforms, notably *Windows*. This means that long running procedures and blocking operations should not be invoked from the callback, as this risks freezing input for all processes. A possible workaround is to just dispatch incoming messages to a queue, and let a separate thread handle them. Handling keyboard listener errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If a callback handler raises an exception, the listener will be stopped. Since callbacks run in a dedicated thread, the exceptions will not automatically be reraised. To be notified about callback errors, call ``Thread.join`` on the listener instance:: from pynput import keyboard class MyException(Exception): pass def on_press(key): if key == keyboard.Key.esc: raise MyException(key) # Collect events until released with keyboard.Listener( on_press=on_press) as listener: try: listener.join() except MyException as e: print('{0} was pressed'.format(e.args[0])) Toggling event listening for the keyboard listener ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once ``pynput.keyboard.Listener.stop`` has been called, the listener cannot be restarted, since listeners are instances of ``threading.Thread``. If your application requires toggling listening events, you must either add an internal flag to ignore events when not required, or create a new listener when resuming listening. Synchronous event listening for the keyboard listener ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To simplify scripting, synchronous event listening is supported through the utility class ``pynput.keyboard.Events``. This class supports reading single events in a non-blocking fashion, as well as iterating over all events. To read a single event, use the following code:: from pynput import keyboard # The event listener will be running in this block with keyboard.Events() as events: # Block at most one second event = events.get(1.0) if event is None: print('You did not press a key within one second') else: print('Received event {}'.format(event)) To iterate over keyboard events, use the following code:: from pynput import keyboard # The event listener will be running in this block with keyboard.Events() as events: for event in events: if event.key == keyboard.Key.esc: break else: print('Received event {}'.format(event)) Please note that the iterator method does not support non-blocking operation, so it will wait for at least one keyboard event. The events will be instances of the inner classes found in ``pynput.keyboard.Events``. Global hotkeys ~~~~~~~~~~~~~~ A common use case for keyboard monitors is reacting to global hotkeys. Since a listener does not maintain any state, hotkeys involving multiple keys must store this state somewhere. *pynput* provides the class ``pynput.keyboard.HotKey`` for this purpose. It contains two methods to update the state, designed to be easily interoperable with a keyboard listener: ``pynput.keyboard.HotKey.press`` and ``pynput.keyboard.HotKey.release`` which can be directly passed as listener callbacks. The intended usage is as follows:: from pynput import keyboard def on_activate(): print('Global hotkey activated!') def for_canonical(f): return lambda k: f(l.canonical(k)) hotkey = keyboard.HotKey( keyboard.HotKey.parse('++h'), on_activate) with keyboard.Listener( on_press=for_canonical(hotkey.press), on_release=for_canonical(hotkey.release)) as l: l.join() This will create a hotkey, and then use a listener to update its state. Once all the specified keys are pressed simultaneously, ``on_activate`` will be invoked. Note that keys are passed through ``pynput.keyboard.Listener.canonical`` before being passed to the ``HotKey`` instance. This is to remove any modifier state from the key events, and to normalise modifiers with more than one physical button. The method ``pynput.keyboard.HotKey.parse`` is a convenience function to transform shortcut strings to key collections. Please see its documentation for more information. To register a number of global hotkeys, use the convenience class ``pynput.keyboard.GlobalHotKeys``:: from pynput import keyboard def on_activate_h(): print('++h pressed') def on_activate_i(): print('++i pressed') with keyboard.GlobalHotKeys({ '++h': on_activate_h, '++i': on_activate_i}) as h: h.join() Release Notes ============= v1.6.8 (2020-02-28) - Various fixes ----------------------------------- * Updated documentation. * Corrected lint warnings and tests. * Do not use internal types in ``argtypes`` for ``win32`` functions; this renders them uncallable for other code running in the same runtime. * Include scan codes in events on *Windows*. Thanks to *bhudax*! * Correctly apply transformation to scroll event values on *Windows*. Thanks to *DOCCA0*! v1.6.7 (2020-02-17) - Various fixes ----------------------------------- * Corrected infinite scrolling on *macOS* when providing non-integer deltas. Thanks to *Iván Munsuri Ibáñez*! * Corrected controller and listener handling of media keys on *macOS*. Thanks to *Iván Munsuri Ibáñez*! v1.6.6 (2020-01-23) - Corrected hot key documentation ----------------------------------------------------- * The code examples for the simple ``pynput.keyboard.HotKey`` now work. Thanks to *jfongattw*! v1.6.5 (2020-01-08) - Corrected media key mappings -------------------------------------------------- * Corrected media key mappings on *macOS*. Thanks to *Luis Nachtigall*! v1.6.4 (2020-01-03) - Corrected imports yet again ------------------------------------------------- * Corrected imports for keyboard Controller. Thanks to *rhystedstone*! v1.6.3 (2019-12-28) - Corrected imports again --------------------------------------------- * Corrected imports for keyboard Controller. Thanks to *Matt Iversen*! v1.6.2 (2019-12-28) - Corrected imports --------------------------------------- * Corrected imports for keyboard Controller. Thanks to *Matt Iversen*! v1.6.1 (2019-12-27) - Corrections for *Windows* ----------------------------------------------- * Corrected global hotkeys on *Windows*. * Corrected pressed / released state for keyboard listener on *Windows*. Thanks to *segalion*! v1.6.0 (2019-12-11) - Global Hotkeys ------------------------------------ * Added support for global hotkeys. * Added support for streaming listener events synchronously. v1.5.2 (2019-12-06) - Corrected media key names for *Xorg* ---------------------------------------------------------- * Removed media flag from *Xorg* keys. v1.5.1 (2019-12-06) - Corrected media key names for *macOS* ----------------------------------------------------------- * Corrected attribute names for media keys on *macOS*. Thanks to *ah3243*! v1.5.0 (2019-12-04) - Various improvements ------------------------------------------ * Corrected keyboard listener on *Windows*. Thanks to *akiratakasaki*, *segalion*, *SpecialCharacter*! * Corrected handling of some special keys, including arrow keys, when combined with modifiers on *Windows*. Thanks to *tuessetr*! * Updated documentation to include information about DPI scaling on *Windows*. Thanks to *david-szarka*! * Added experimental support for media keys. Thanks to *ShivamJoker*, *StormTersteeg*! v1.4.5 (2019-11-05) - Corrected errors on *Python 3.8* ------------------------------------------------------ * Corrected errors about using `in` operator for enums on *Python 3.8* on *macOS*. v1.4.4 (2019-09-24) - Actually corrected keyboard listener on macOS ------------------------------------------------------------------- * Included commit to correctly fall back on ``CGEventKeyboardGetUnicodeString``. * Corrected deprecation warnings about ``Enum`` usage on *Python 3.8*. v1.4.3 (2019-09-24) - Corrected keyboard listener on macOS again ---------------------------------------------------------------- * Correctly fall back on ``CGEventKeyboardGetUnicodeString``. * Updated documentation. v1.4.2 (2019-03-22) - Corrected keyboard listener on macOS ---------------------------------------------------------- * Use ``CGEventKeyboardGetUnicodeString`` in *macOS* keyboard listener to send correct characters. * Include keysym instead of key code in *Xorg* keyboard listener. * Corrected logging to not include expected ``StopException``. * Updated and corrected documentation. v1.4.1 (2018-09-07) - Logging ----------------------------- * Log unhandled exceptions raised by listener callbacks. v1.4 (2018-07-03) - Event suppression ------------------------------------- * Added possibility to fully suppress events when listening. * Added support for typing some control characters. * Added support for mouse drag events on *OSX*. Thanks to *jungledrum*! * Include the key code in keyboard listener events. * Correctly handle the numeric key pad on *Xorg* with *num lock* active. Thanks to *TheoRet*! * Corrected handling of current thread keyboard layout on *Windows*. Thanks to *Schmettaling*! * Corrected stopping of listeners on *Xorg*. * Corrected import of ``Xlib.keysymdef.xkb`` on *Xorg*. Thanks to *Glandos*! v1.3.10 (2018-02-05) - Do not crash under *Xephyr* -------------------------------------------------- * Do not crash when ``Xlib.display.Display.get_input_focus`` returns an integer, as it may when running under *Xephyr*. Thanks to *Eli Skeggs*! v1.3.9 (2018-01-12) - Correctly handle the letter *A* on *OSX* -------------------------------------------------------------- * Corrected check for virtual key code when generating keyboard events on *OSX*. This fixes an issue where pressing *A* with *shift* explicitly pressed would still type a miniscule letter. v1.3.8 (2017-12-08) - Do not crash on some keyboard layouts on *OSX* -------------------------------------------------------------------- * Fall back on a different method to retrieve the keyboard layout on *OSX*. This helps for some keyboard layouts, such as *Chinese*. Thanks to *haoflynet*! v1.3.7 (2017-08-23) - *Xorg* corrections ---------------------------------------- * Include mouse buttons up to *30* for *Xorg*. v1.3.6 (2017-08-13) - *win32* corrections ----------------------------------------- * Corrected double delivery of fake keyboard events on *Windows*. * Corrected handling of synthetic unicode keys on *Windows*. v1.3.5 (2017-06-07) - Corrected dependencies again -------------------------------------------------- * Reverted changes in *1.3.3*. * Corrected platform specifier for *Python 2* on *Linux*. v1.3.4 (2017-06-05) - *Xorg* corrections ---------------------------------------- * Corrected bounds check for values on *Xorg*. v1.3.3 (2017-06-05) - Make dependencies non-optional ---------------------------------------------------- * Made platform depdendencies non-optional. v1.3.2 (2017-05-15) - Fix for button click on Mac ------------------------------------------------- * Corrected regression from previous release where button clicks would crash the *Mac* mouse listener. v1.3.1 (2017-05-12) - Fixes for unknown buttons on Linux -------------------------------------------------------- * Fall back on `Button.unknown` for unknown mouse buttons in *Xorg* mouse listener. v1.3 (2017-04-10) - Platform specific features ---------------------------------------------- * Added ability to stop event propagation on *Windows*. This will prevent events from reaching other applications. * Added ability to ignore events on *Windows*. This is a workaround for systems where the keyboard monitor interferes with normal keyboard events. * Added ability to modify events on *OSX*. This allows intercepting and altering input events before they reach other applications. * Corrected crash on *OSX* when some types of third party input sources are installed. v1.2 (2017-01-06) - Improved error handling ------------------------------------------- * Allow catching exceptions thrown from listener callbacks. This changes the API, as joining a listener now potentially raises unhandled exceptions, and unhandled exceptions will stop listeners. * Added support for the numeric keypad on *Linux*. * Improved documentation. * Thanks to *jollysean* and *gilleswijnker* for their input! v1.1.7 (2017-01-02) - Handle middle button on Windows ----------------------------------------------------- * Listen for and dispatch middle button mouse clicks on *Windows*. v1.1.6 (2016-11-24) - Corrected context manager for pressing keys ----------------------------------------------------------------- * Corrected bug in ``pynput.keyboard.Controller.pressed`` which caused it to never release the key. Many thanks to Toby Southwell! v1.1.5 (2016-11-17) - Corrected modifier key combinations on Linux ------------------------------------------------------------------ * Corrected handling of modifier keys to allow them to be composable on *Linux*. v1.1.4 (2016-10-30) - Small bugfixes ------------------------------------ * Corrected error generation when ``GetKeyboardState`` fails. * Make sure to apply shift state to borrowed keys on *X*. * Use *pylint*. v1.1.3 (2016-09-27) - Changed Xlib backend library -------------------------------------------------- * Changed *Xlib* library. v1.1.2 (2016-09-26) - Added missing type for Python 2 ----------------------------------------------------- * Added missing ``LPDWORD`` for *Python 2* on *Windows*. v1.1.1 (2016-09-26) - Fixes for listeners and controllers on Windows -------------------------------------------------------------------- * Corrected keyboard listener on *Windows*. Modifier keys and other keys changing the state of the keyboard are now handled correctly. * Corrected mouse click and release on *Windows*. * Corrected code samples. v1.1 (2016-06-22) - Simplified usage on Linux --------------------------------------------- * Propagate import errors raised on Linux to help troubleshoot missing ``Xlib`` module. * Declare ``python3-xlib`` as dependency on *Linux* for *Python 3*. v1.0.6 (2016-04-19) - Universal wheel ------------------------------------- * Make sure to build a universal wheel for all python versions. v1.0.5 (2016-04-11) - Fixes for dragging on OSX ----------------------------------------------- * Corrected dragging on *OSX*. * Added scroll speed constant for *OSX* to correct slow scroll speed. v1.0.4 (2016-04-11) - Fixes for clicking and scrolling on Windows ----------------------------------------------------------------- * Corrected name of mouse input field when sending click and scroll events. v1.0.3 (2016-04-05) - Fixes for Python 3 on Windows --------------------------------------------------- * Corrected use of ``ctypes`` on Windows. v1.0.2 (2016-04-03) - Fixes for thread identifiers -------------------------------------------------- * Use thread identifiers to identify threads, not Thread instances. v1.0.1 (2016-04-03) - Fixes for Python 3 ---------------------------------------- * Corrected bugs which prevented the library from being used on *Python 3*. v1.0 (2016-02-28) - Stable Release ---------------------------------- * Changed license to *LGPL*. * Corrected minor bugs and inconsistencies. * Corrected and extended documentation. v0.6 (2016-02-08) - Keyboard Monitor ------------------------------------ * Added support for monitoring the keyboard. * Corrected wheel packaging. * Corrected deadlock when stopping a listener in some cases on *X*. * Corrected key code constants on *Mac OSX*. * Do not intercept events on *Mac OSX*. v0.5.1 (2016-01-26) - Do not die on dead keys --------------------------------------------- * Corrected handling of dead keys. * Corrected documentation. v0.5 (2016-01-18) - Keyboard Modifiers -------------------------------------- * Added support for modifiers. v0.4 (2015-12-22) - Keyboard Controller --------------------------------------- * Added keyboard controller. v0.3 (2015-12-22) - Cleanup --------------------------- * Moved ``pynput.mouse.Controller.Button`` to top-level. v0.2 (2015-10-28) - Initial Release ----------------------------------- * Support for controlling the mouse on *Linux*, *Mac OSX* and *Windows*. * Support for monitoring the mouse on *Linux*, *Mac OSX* and *Windows*.