from __future__ import unicode_literals from ctypes import windll, pointer from ctypes.wintypes import DWORD from six.moves import range from contextlib import contextmanager from .ansi_escape_sequences import REVERSE_ANSI_SEQUENCES from .base import Input from prompt_toolkit.eventloop import get_event_loop from prompt_toolkit.eventloop.win32 import wait_for_handles from prompt_toolkit.key_binding.key_processor import KeyPress from prompt_toolkit.keys import Keys from prompt_toolkit.mouse_events import MouseEventType from prompt_toolkit.win32_types import EventTypes, KEY_EVENT_RECORD, MOUSE_EVENT_RECORD, INPUT_RECORD, STD_INPUT_HANDLE import msvcrt import os import sys import six __all__ = [ 'Win32Input', 'ConsoleInputReader', 'raw_mode', 'cooked_mode', 'attach_win32_input', 'detach_win32_input', ] class Win32Input(Input): """ `Input` class that reads from the Windows console. """ def __init__(self, stdin=None): self.console_input_reader = ConsoleInputReader() def attach(self, input_ready_callback): """ Return a context manager that makes this input active in the current event loop. """ assert callable(input_ready_callback) return attach_win32_input(self, input_ready_callback) def detach(self): """ Return a context manager that makes sure that this input is not active in the current event loop. """ return detach_win32_input(self) def read_keys(self): return list(self.console_input_reader.read()) def flush(self): pass @property def closed(self): return False def raw_mode(self): return raw_mode() def cooked_mode(self): return cooked_mode() def fileno(self): # The windows console doesn't depend on the file handle, so # this is not used for the event loop (which uses the # handle instead). But it's used in `Application.run_system_command` # which opens a subprocess with a given stdin/stdout. return sys.stdin.fileno() def typeahead_hash(self): return 'win32-input' def close(self): self.console_input_reader.close() @property def handle(self): return self.console_input_reader.handle class ConsoleInputReader(object): """ :param recognize_paste: When True, try to discover paste actions and turn the event into a BracketedPaste. """ # Keys with character data. mappings = { b'\x1b': Keys.Escape, b'\x00': Keys.ControlSpace, # Control-Space (Also for Ctrl-@) b'\x01': Keys.ControlA, # Control-A (home) b'\x02': Keys.ControlB, # Control-B (emacs cursor left) b'\x03': Keys.ControlC, # Control-C (interrupt) b'\x04': Keys.ControlD, # Control-D (exit) b'\x05': Keys.ControlE, # Control-E (end) b'\x06': Keys.ControlF, # Control-F (cursor forward) b'\x07': Keys.ControlG, # Control-G b'\x08': Keys.ControlH, # Control-H (8) (Identical to '\b') b'\x09': Keys.ControlI, # Control-I (9) (Identical to '\t') b'\x0a': Keys.ControlJ, # Control-J (10) (Identical to '\n') b'\x0b': Keys.ControlK, # Control-K (delete until end of line; vertical tab) b'\x0c': Keys.ControlL, # Control-L (clear; form feed) b'\x0d': Keys.ControlM, # Control-M (enter) b'\x0e': Keys.ControlN, # Control-N (14) (history forward) b'\x0f': Keys.ControlO, # Control-O (15) b'\x10': Keys.ControlP, # Control-P (16) (history back) b'\x11': Keys.ControlQ, # Control-Q b'\x12': Keys.ControlR, # Control-R (18) (reverse search) b'\x13': Keys.ControlS, # Control-S (19) (forward search) b'\x14': Keys.ControlT, # Control-T b'\x15': Keys.ControlU, # Control-U b'\x16': Keys.ControlV, # Control-V b'\x17': Keys.ControlW, # Control-W b'\x18': Keys.ControlX, # Control-X b'\x19': Keys.ControlY, # Control-Y (25) b'\x1a': Keys.ControlZ, # Control-Z b'\x1c': Keys.ControlBackslash, # Both Control-\ and Ctrl-| b'\x1d': Keys.ControlSquareClose, # Control-] b'\x1e': Keys.ControlCircumflex, # Control-^ b'\x1f': Keys.ControlUnderscore, # Control-underscore (Also for Ctrl-hyphen.) b'\x7f': Keys.Backspace, # (127) Backspace (ASCII Delete.) } # Keys that don't carry character data. keycodes = { # Home/End 33: Keys.PageUp, 34: Keys.PageDown, 35: Keys.End, 36: Keys.Home, # Arrows 37: Keys.Left, 38: Keys.Up, 39: Keys.Right, 40: Keys.Down, 45: Keys.Insert, 46: Keys.Delete, # F-keys. 112: Keys.F1, 113: Keys.F2, 114: Keys.F3, 115: Keys.F4, 116: Keys.F5, 117: Keys.F6, 118: Keys.F7, 119: Keys.F8, 120: Keys.F9, 121: Keys.F10, 122: Keys.F11, 123: Keys.F12, } LEFT_ALT_PRESSED = 0x0002 RIGHT_ALT_PRESSED = 0x0001 SHIFT_PRESSED = 0x0010 LEFT_CTRL_PRESSED = 0x0008 RIGHT_CTRL_PRESSED = 0x0004 def __init__(self, recognize_paste=True): self._fdcon = None self.recognize_paste = recognize_paste # When stdin is a tty, use that handle, otherwise, create a handle from # CONIN$. if sys.stdin.isatty(): self.handle = windll.kernel32.GetStdHandle(STD_INPUT_HANDLE) else: self._fdcon = os.open('CONIN$', os.O_RDWR | os.O_BINARY) self.handle = msvcrt.get_osfhandle(self._fdcon) def close(self): " Close fdcon. " if self._fdcon is not None: os.close(self._fdcon) def read(self): """ Return a list of `KeyPress` instances. It won't return anything when there was nothing to read. (This function doesn't block.) http://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx """ max_count = 2048 # Max events to read at the same time. read = DWORD(0) arrtype = INPUT_RECORD * max_count input_records = arrtype() # Check whether there is some input to read. `ReadConsoleInputW` would # block otherwise. # (Actually, the event loop is responsible to make sure that this # function is only called when there is something to read, but for some # reason this happened in the asyncio_win32 loop, and it's better to be # safe anyway.) if not wait_for_handles([self.handle], timeout=0): return # Get next batch of input event. windll.kernel32.ReadConsoleInputW( self.handle, pointer(input_records), max_count, pointer(read)) # First, get all the keys from the input buffer, in order to determine # whether we should consider this a paste event or not. all_keys = list(self._get_keys(read, input_records)) # Fill in 'data' for key presses. all_keys = [self._insert_key_data(key) for key in all_keys] if self.recognize_paste and self._is_paste(all_keys): gen = iter(all_keys) for k in gen: # Pasting: if the current key consists of text or \n, turn it # into a BracketedPaste. data = [] while k and (isinstance(k.key, six.text_type) or k.key == Keys.ControlJ): data.append(k.data) try: k = next(gen) except StopIteration: k = None if data: yield KeyPress(Keys.BracketedPaste, ''.join(data)) if k is not None: yield k else: for k in all_keys: yield k def _insert_key_data(self, key_press): """ Insert KeyPress data, for vt100 compatibility. """ if key_press.data: return key_press data = REVERSE_ANSI_SEQUENCES.get(key_press.key, '') return KeyPress(key_press.key, data) def _get_keys(self, read, input_records): """ Generator that yields `KeyPress` objects from the input records. """ for i in range(read.value): ir = input_records[i] # Get the right EventType from the EVENT_RECORD. # (For some reason the Windows console application 'cmder' # [http://gooseberrycreative.com/cmder/] can return '0' for # ir.EventType. -- Just ignore that.) if ir.EventType in EventTypes: ev = getattr(ir.Event, EventTypes[ir.EventType]) # Process if this is a key event. (We also have mouse, menu and # focus events.) if type(ev) == KEY_EVENT_RECORD and ev.KeyDown: for key_press in self._event_to_key_presses(ev): yield key_press elif type(ev) == MOUSE_EVENT_RECORD: for key_press in self._handle_mouse(ev): yield key_press @staticmethod def _is_paste(keys): """ Return `True` when we should consider this list of keys as a paste event. Pasted text on windows will be turned into a `Keys.BracketedPaste` event. (It's not 100% correct, but it is probably the best possible way to detect pasting of text and handle that correctly.) """ # Consider paste when it contains at least one newline and at least one # other character. text_count = 0 newline_count = 0 for k in keys: if isinstance(k.key, six.text_type): text_count += 1 if k.key == Keys.ControlM: newline_count += 1 return newline_count >= 1 and text_count > 1 def _event_to_key_presses(self, ev): """ For this `KEY_EVENT_RECORD`, return a list of `KeyPress` instances. """ assert type(ev) == KEY_EVENT_RECORD and ev.KeyDown result = None u_char = ev.uChar.UnicodeChar ascii_char = u_char.encode('utf-8') # NOTE: We don't use `ev.uChar.AsciiChar`. That appears to be latin-1 # encoded. See also: # https://github.com/ipython/ipython/issues/10004 # https://github.com/jonathanslenders/python-prompt-toolkit/issues/389 if u_char == '\x00': if ev.VirtualKeyCode in self.keycodes: result = KeyPress(self.keycodes[ev.VirtualKeyCode], '') else: if ascii_char in self.mappings: if self.mappings[ascii_char] == Keys.ControlJ: u_char = '\n' # Windows sends \n, turn into \r for unix compatibility. result = KeyPress(self.mappings[ascii_char], u_char) else: result = KeyPress(u_char, u_char) # Correctly handle Control-Arrow keys. if (ev.ControlKeyState & self.LEFT_CTRL_PRESSED or ev.ControlKeyState & self.RIGHT_CTRL_PRESSED) and result: if result.key == Keys.Left: result.key = Keys.ControlLeft if result.key == Keys.Right: result.key = Keys.ControlRight if result.key == Keys.Up: result.key = Keys.ControlUp if result.key == Keys.Down: result.key = Keys.ControlDown # Turn 'Tab' into 'BackTab' when shift was pressed. if ev.ControlKeyState & self.SHIFT_PRESSED and result: if result.key == Keys.Tab: result.key = Keys.BackTab # Turn 'Space' into 'ControlSpace' when control was pressed. if (ev.ControlKeyState & self.LEFT_CTRL_PRESSED or ev.ControlKeyState & self.RIGHT_CTRL_PRESSED) and result and result.data == ' ': result = KeyPress(Keys.ControlSpace, ' ') # Turn Control-Enter into META-Enter. (On a vt100 terminal, we cannot # detect this combination. But it's really practical on Windows.) if (ev.ControlKeyState & self.LEFT_CTRL_PRESSED or ev.ControlKeyState & self.RIGHT_CTRL_PRESSED) and result and \ result.key == Keys.ControlJ: return [KeyPress(Keys.Escape, ''), result] # Return result. If alt was pressed, prefix the result with an # 'Escape' key, just like unix VT100 terminals do. # NOTE: Only replace the left alt with escape. The right alt key often # acts as altgr and is used in many non US keyboard layouts for # typing some special characters, like a backslash. We don't want # all backslashes to be prefixed with escape. (Esc-\ has a # meaning in E-macs, for instance.) if result: meta_pressed = ev.ControlKeyState & self.LEFT_ALT_PRESSED if meta_pressed: return [KeyPress(Keys.Escape, ''), result] else: return [result] else: return [] def _handle_mouse(self, ev): """ Handle mouse events. Return a list of KeyPress instances. """ FROM_LEFT_1ST_BUTTON_PRESSED = 0x1 result = [] # Check event type. if ev.ButtonState == FROM_LEFT_1ST_BUTTON_PRESSED: # On a key press, generate both the mouse down and up event. for event_type in [MouseEventType.MOUSE_DOWN, MouseEventType.MOUSE_UP]: data = ';'.join([ event_type, str(ev.MousePosition.X), str(ev.MousePosition.Y) ]) result.append(KeyPress(Keys.WindowsMouseEvent, data)) return result _current_callbacks = {} # loop -> callback @contextmanager def attach_win32_input(input, callback): """ Context manager that makes this input active in the current event loop. :param input: :class:`~prompt_toolkit.input.Input` object. :param input_ready_callback: Called when the input is ready to read. """ assert isinstance(input, Input) assert callable(callback) loop = get_event_loop() previous_callback = _current_callbacks.get(loop) # Add reader. loop.add_win32_handle(input.handle, callback) _current_callbacks[loop] = callback try: yield finally: loop.remove_win32_handle(input.handle) if previous_callback: loop.add_win32_handle(input.handle, previous_callback) _current_callbacks[loop] = previous_callback else: del _current_callbacks[loop] @contextmanager def detach_win32_input(input): assert isinstance(input, Input) loop = get_event_loop() previous = _current_callbacks.get(loop) if previous: loop.remove_win32_handle(input.handle) _current_callbacks[loop] = None try: yield finally: if previous: loop.add_win32_handle(input.handle, previous) _current_callbacks[loop] = previous class raw_mode(object): """ :: with raw_mode(stdin): ''' the windows terminal is now in 'raw' mode. ''' The ``fileno`` attribute is ignored. This is to be compatible with the `raw_input` method of `.vt100_input`. """ def __init__(self, fileno=None): self.handle = windll.kernel32.GetStdHandle(STD_INPUT_HANDLE) def __enter__(self): # Remember original mode. original_mode = DWORD() windll.kernel32.GetConsoleMode(self.handle, pointer(original_mode)) self.original_mode = original_mode self._patch() def _patch(self): # Set raw ENABLE_ECHO_INPUT = 0x0004 ENABLE_LINE_INPUT = 0x0002 ENABLE_PROCESSED_INPUT = 0x0001 windll.kernel32.SetConsoleMode( self.handle, self.original_mode.value & ~(ENABLE_ECHO_INPUT | ENABLE_LINE_INPUT | ENABLE_PROCESSED_INPUT)) def __exit__(self, *a, **kw): # Restore original mode windll.kernel32.SetConsoleMode(self.handle, self.original_mode) class cooked_mode(raw_mode): """ :: with cooked_mode(stdin): ''' The pseudo-terminal stdin is now used in cooked mode. ''' """ def _patch(self): # Set cooked. ENABLE_ECHO_INPUT = 0x0004 ENABLE_LINE_INPUT = 0x0002 ENABLE_PROCESSED_INPUT = 0x0001 windll.kernel32.SetConsoleMode( self.handle, self.original_mode.value | (ENABLE_ECHO_INPUT | ENABLE_LINE_INPUT | ENABLE_PROCESSED_INPUT))