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787 lines
30 KiB
787 lines
30 KiB
# GUI Application automation and testing library
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# Copyright (C) 2006-2018 Mark Mc Mahon and Contributors
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# https://github.com/pywinauto/pywinauto/graphs/contributors
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# http://pywinauto.readthedocs.io/en/latest/credits.html
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice, this
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# list of conditions and the following disclaimer.
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#
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# * Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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#
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# * Neither the name of pywinauto nor the names of its
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# contributors may be used to endorse or promote products derived from
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# this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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"""Basic wrapping of UI Automation elements"""
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from __future__ import unicode_literals
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from __future__ import print_function
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import six
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import time
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import warnings
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import comtypes
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from .. import backend
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from ..timings import Timings
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from ..base_wrapper import BaseWrapper
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from ..base_wrapper import BaseMeta
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from ..uia_defines import IUIA
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from .. import uia_defines as uia_defs
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from ..uia_element_info import UIAElementInfo, elements_from_uia_array
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# region PATTERNS
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AutomationElement = IUIA().ui_automation_client.IUIAutomationElement
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DockPattern = IUIA().ui_automation_client.IUIAutomationDockPattern
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ExpandCollapsePattern = IUIA().ui_automation_client.IUIAutomationExpandCollapsePattern
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GridItemPattern = IUIA().ui_automation_client.IUIAutomationGridItemPattern
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GridPattern = IUIA().ui_automation_client.IUIAutomationGridPattern
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InvokePattern = IUIA().ui_automation_client.IUIAutomationInvokePattern
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ItemContainerPattern = IUIA().ui_automation_client.IUIAutomationItemContainerPattern
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LegacyIAccessiblePattern = IUIA().ui_automation_client.IUIAutomationLegacyIAccessiblePattern
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MultipleViewPattern = IUIA().ui_automation_client.IUIAutomationMultipleViewPattern
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RangeValuePattern = IUIA().ui_automation_client.IUIAutomationRangeValuePattern
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ScrollItemPattern = IUIA().ui_automation_client.IUIAutomationScrollItemPattern
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ScrollPattern = IUIA().ui_automation_client.IUIAutomationScrollPattern
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SelectionItemPattern = IUIA().ui_automation_client.IUIAutomationSelectionItemPattern
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SelectionPattern = IUIA().ui_automation_client.IUIAutomationSelectionPattern
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SynchronizedInputPattern = IUIA().ui_automation_client.IUIAutomationSynchronizedInputPattern
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TableItemPattern = IUIA().ui_automation_client.IUIAutomationTableItemPattern
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TablePattern = IUIA().ui_automation_client.IUIAutomationTablePattern
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TextPattern = IUIA().ui_automation_client.IUIAutomationTextPattern
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TogglePattern = IUIA().ui_automation_client.IUIAutomationTogglePattern
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TransformPattern = IUIA().ui_automation_client.IUIAutomationTransformPattern
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ValuePattern = IUIA().ui_automation_client.IUIAutomationValuePattern
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VirtualizedItemPattern = IUIA().ui_automation_client.IUIAutomationVirtualizedItemPattern
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WindowPattern = IUIA().ui_automation_client.IUIAutomationWindowPattern
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# endregion
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# =========================================================================
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_friendly_classes = {
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'Custom': None,
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'DataGrid': 'ListView',
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'DataItem': 'DataItem',
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'Document': None, # TODO: this is RichTextBox
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'Group': 'GroupBox',
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'Header': None,
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'HeaderItem': None,
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'Hyperlink': None,
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'Image': None,
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'List': 'ListBox',
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'ListItem': 'ListItem',
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'MenuBar': 'Menu',
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'Menu': 'Menu',
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'MenuItem': 'MenuItem',
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'Pane': None,
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'ProgressBar': 'Progress',
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'ScrollBar': None,
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'Separator': None,
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'Slider': None,
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'Spinner': 'UpDown',
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'SplitButton': None,
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'Tab': 'TabControl',
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'Table': None,
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'Text': 'Static',
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'Thumb': None,
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'TitleBar': None,
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'ToolBar': 'Toolbar',
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'ToolTip': 'ToolTips',
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'Tree': 'TreeView',
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'TreeItem': 'TreeItem',
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'Window': 'Dialog',
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}
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# =========================================================================
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class LazyProperty(object):
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"""
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A lazy evaluation of an object attribute.
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The property should represent immutable data, as it replaces itself.
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Provided by: http://stackoverflow.com/a/6849299/1260742
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"""
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def __init__(self, fget):
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"""Init the property name and method to calculate the property"""
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self.fget = fget
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self.func_name = fget.__name__
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def __get__(self, obj, cls):
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"""Replace the property itself on a first access"""
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if obj is None:
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return None
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value = self.fget(obj)
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setattr(obj, self.func_name, value)
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return value
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lazy_property = LazyProperty
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# =========================================================================
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class UiaMeta(BaseMeta):
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"""Metaclass for UiaWrapper objects"""
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control_type_to_cls = {}
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def __init__(cls, name, bases, attrs):
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"""Register the control types"""
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BaseMeta.__init__(cls, name, bases, attrs)
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for t in cls._control_types:
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UiaMeta.control_type_to_cls[t] = cls
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@staticmethod
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def find_wrapper(element):
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"""Find the correct wrapper for this UIA element"""
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# Set a general wrapper by default
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wrapper_match = UIAWrapper
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# Check for a more specific wrapper in the registry
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if element.control_type in UiaMeta.control_type_to_cls:
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wrapper_match = UiaMeta.control_type_to_cls[element.control_type]
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return wrapper_match
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# =========================================================================
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@six.add_metaclass(UiaMeta)
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class UIAWrapper(BaseWrapper):
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"""
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Default wrapper for User Interface Automation (UIA) controls.
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All other UIA wrappers are derived from this.
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This class wraps a lot of functionality of underlying UIA features
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for working with windows.
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Most of the methods apply to every single element type. For example
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you can click() on any element.
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"""
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_control_types = []
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# ------------------------------------------------------------
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def __new__(cls, element_info):
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"""Construct the control wrapper"""
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return super(UIAWrapper, cls)._create_wrapper(cls, element_info, UIAWrapper)
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# -----------------------------------------------------------
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def __init__(self, element_info):
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"""
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Initialize the control
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* **element_info** is either a valid UIAElementInfo or it can be an
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instance or subclass of UIAWrapper.
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If the handle is not valid then an InvalidWindowHandle error
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is raised.
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"""
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BaseWrapper.__init__(self, element_info, backend.registry.backends['uia'])
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# ------------------------------------------------------------
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def __hash__(self):
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"""Return a unique hash value based on the element's Runtime ID"""
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return hash(self.element_info.runtime_id)
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# ------------------------------------------------------------
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@lazy_property
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def iface_expand_collapse(self):
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"""Get the element's ExpandCollapse interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "ExpandCollapse")
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# ------------------------------------------------------------
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@lazy_property
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def iface_selection(self):
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"""Get the element's Selection interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Selection")
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# ------------------------------------------------------------
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@lazy_property
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def iface_selection_item(self):
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"""Get the element's SelectionItem interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "SelectionItem")
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# ------------------------------------------------------------
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@lazy_property
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def iface_invoke(self):
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"""Get the element's Invoke interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Invoke")
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# ------------------------------------------------------------
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@lazy_property
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def iface_toggle(self):
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"""Get the element's Toggle interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Toggle")
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# ------------------------------------------------------------
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@lazy_property
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def iface_text(self):
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"""Get the element's Text interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Text")
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# ------------------------------------------------------------
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@lazy_property
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def iface_value(self):
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"""Get the element's Value interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Value")
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# ------------------------------------------------------------
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@lazy_property
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def iface_range_value(self):
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"""Get the element's RangeValue interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "RangeValue")
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# ------------------------------------------------------------
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@lazy_property
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def iface_grid(self):
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"""Get the element's Grid interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Grid")
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# ------------------------------------------------------------
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@lazy_property
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def iface_grid_item(self):
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"""Get the element's GridItem interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "GridItem")
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# ------------------------------------------------------------
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@lazy_property
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def iface_table(self):
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"""Get the element's Table interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Table")
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# ------------------------------------------------------------
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@lazy_property
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def iface_table_item(self):
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"""Get the element's TableItem interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "TableItem")
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# ------------------------------------------------------------
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@lazy_property
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def iface_scroll_item(self):
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"""Get the element's ScrollItem interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "ScrollItem")
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# ------------------------------------------------------------
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@lazy_property
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def iface_scroll(self):
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"""Get the element's Scroll interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Scroll")
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# ------------------------------------------------------------
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@lazy_property
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def iface_transform(self):
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"""Get the element's Transform interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Transform")
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# ------------------------------------------------------------
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@lazy_property
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def iface_transformV2(self):
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"""Get the element's TransformV2 interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "TransformV2")
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# ------------------------------------------------------------
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@lazy_property
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def iface_window(self):
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"""Get the element's Window interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "Window")
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# ------------------------------------------------------------
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@lazy_property
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def iface_item_container(self):
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"""Get the element's ItemContainer interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "ItemContainer")
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# ------------------------------------------------------------
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@lazy_property
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def iface_virtualized_item(self):
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"""Get the element's VirtualizedItem interface pattern"""
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elem = self.element_info.element
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return uia_defs.get_elem_interface(elem, "VirtualizedItem")
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# ------------------------------------------------------------
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@property
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def writable_props(self):
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"""Extend default properties list."""
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props = super(UIAWrapper, self).writable_props
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props.extend(['is_keyboard_focusable',
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'has_keyboard_focus',
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'automation_id',
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])
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return props
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# ------------------------------------------------------------
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def legacy_properties(self):
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"""Get the element's LegacyIAccessible control pattern interface properties"""
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elem = self.element_info.element
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impl = uia_defs.get_elem_interface(elem, "LegacyIAccessible")
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property_name_identifier = 'Current'
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interface_properties = [prop for prop in dir(LegacyIAccessiblePattern)
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if (isinstance(getattr(LegacyIAccessiblePattern, prop), property)
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and property_name_identifier in prop)]
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return {prop.replace(property_name_identifier, '') : getattr(impl, prop) for prop in interface_properties}
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# ------------------------------------------------------------
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def friendly_class_name(self):
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"""
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Return the friendly class name for the control
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This differs from the class of the control in some cases.
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class_name() is the actual 'Registered' window class of the control
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while friendly_class_name() is hopefully something that will make
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more sense to the user.
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For example Checkboxes are implemented as Buttons - so the class
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of a CheckBox is "Button" - but the friendly class is "CheckBox"
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"""
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if self.friendlyclassname is None:
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if self.element_info.control_type not in IUIA().known_control_types.keys():
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self.friendlyclassname = self.element_info.control_type
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else:
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ctrl_type = self.element_info.control_type
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if (ctrl_type not in _friendly_classes) or (_friendly_classes[ctrl_type] is None):
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self.friendlyclassname = ctrl_type
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else:
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self.friendlyclassname = _friendly_classes[ctrl_type]
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return self.friendlyclassname
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#------------------------------------------------------------
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def automation_id(self):
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"""Return the Automation ID of the control"""
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return self.element_info.automation_id
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# -----------------------------------------------------------
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def is_keyboard_focusable(self):
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"""Return True if the element can be focused with keyboard"""
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return self.element_info.element.CurrentIsKeyboardFocusable == 1
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# -----------------------------------------------------------
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def has_keyboard_focus(self):
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"""Return True if the element is focused with keyboard"""
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return self.element_info.element.CurrentHasKeyboardFocus == 1
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# -----------------------------------------------------------
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def set_focus(self):
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"""Set the focus to this element"""
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try:
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if self.is_minimized():
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if self.was_maximized():
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self.maximize()
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else:
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self.restore()
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except uia_defs.NoPatternInterfaceError:
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pass
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try:
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self.element_info.element.SetFocus()
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except comtypes.COMError as exc:
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warnings.warn('The window has not been focused due to ' \
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'COMError: {}'.format(exc), RuntimeWarning)
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return self
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# TODO: figure out how to implement .has_focus() method (if no handle available)
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# -----------------------------------------------------------
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def close(self):
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"""
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Close the window
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Only a control supporting Window pattern should answer.
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If it doesn't (menu shadows, tooltips,...), try to send "Esc" key
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"""
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try:
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name = self.element_info.name
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control_type = self.element_info.control_type
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iface = self.iface_window
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iface.Close()
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if name and control_type:
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self.actions.log("Closed " + control_type.lower() + ' "' + name + '"')
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except(uia_defs.NoPatternInterfaceError):
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self.type_keys("{ESC}")
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# -----------------------------------------------------------
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def minimize(self):
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"""
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Minimize the window
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Only controls supporting Window pattern should answer
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"""
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iface = self.iface_window
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if iface.CurrentCanMinimize:
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iface.SetWindowVisualState(uia_defs.window_visual_state_minimized)
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return self
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# -----------------------------------------------------------
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def maximize(self):
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"""
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Maximize the window
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Only controls supporting Window pattern should answer
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"""
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iface = self.iface_window
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if iface.CurrentCanMaximize:
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iface.SetWindowVisualState(uia_defs.window_visual_state_maximized)
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return self
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# -----------------------------------------------------------
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def restore(self):
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"""
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Restore the window to normal size
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Only controls supporting Window pattern should answer
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"""
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iface = self.iface_window
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iface.SetWindowVisualState(uia_defs.window_visual_state_normal)
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return self
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# -----------------------------------------------------------
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def get_show_state(self):
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"""Get the show state and Maximized/minimzed/restored state
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Returns values as following
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window_visual_state_normal = 0
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window_visual_state_maximized = 1
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window_visual_state_minimized = 2
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"""
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iface = self.iface_window
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ret = iface.CurrentWindowVisualState
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return ret
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# -----------------------------------------------------------
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def is_minimized(self):
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"""Indicate whether the window is minimized or not"""
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return self.get_show_state() == uia_defs.window_visual_state_minimized
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# -----------------------------------------------------------
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def is_maximized(self):
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"""Indicate whether the window is maximized or not"""
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return self.get_show_state() == uia_defs.window_visual_state_maximized
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# -----------------------------------------------------------
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def is_normal(self):
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"""Indicate whether the window is normal (i.e. not minimized and not maximized)"""
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return self.get_show_state() == uia_defs.window_visual_state_normal
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# -----------------------------------------------------------
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def invoke(self):
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"""An interface to the Invoke method of the Invoke control pattern"""
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name = self.element_info.name
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control_type = self.element_info.control_type
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self.iface_invoke.Invoke()
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if name and control_type:
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self.actions.log("Invoked " + control_type.lower() + ' "' + name + '"')
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# Return itself to allow action chaining
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return self
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# -----------------------------------------------------------
|
|
def expand(self):
|
|
"""
|
|
Displays all child nodes, controls, or content of the control
|
|
|
|
An interface to Expand method of the ExpandCollapse control pattern.
|
|
"""
|
|
self.iface_expand_collapse.Expand()
|
|
|
|
# Return itself to allow action chaining
|
|
return self
|
|
|
|
# -----------------------------------------------------------
|
|
def collapse(self):
|
|
"""
|
|
Displays all child nodes, controls, or content of the control
|
|
|
|
An interface to Collapse method of the ExpandCollapse control pattern.
|
|
"""
|
|
self.iface_expand_collapse.Collapse()
|
|
|
|
# Return itself to allow action chaining
|
|
return self
|
|
|
|
# -----------------------------------------------------------
|
|
def get_expand_state(self):
|
|
"""
|
|
Indicates the state of the control: expanded or collapsed.
|
|
|
|
An interface to CurrentExpandCollapseState property of the ExpandCollapse control pattern.
|
|
Values for enumeration as defined in uia_defines module:
|
|
expand_state_collapsed = 0
|
|
expand_state_expanded = 1
|
|
expand_state_partially = 2
|
|
expand_state_leaf_node = 3
|
|
"""
|
|
return self.iface_expand_collapse.CurrentExpandCollapseState
|
|
|
|
# -----------------------------------------------------------
|
|
def is_expanded(self):
|
|
"""Test if the control is expanded"""
|
|
state = self.get_expand_state()
|
|
return state == uia_defs.expand_state_expanded
|
|
|
|
# -----------------------------------------------------------
|
|
def is_collapsed(self):
|
|
"""Test if the control is collapsed"""
|
|
state = self.get_expand_state()
|
|
return state == uia_defs.expand_state_collapsed
|
|
|
|
# -----------------------------------------------------------
|
|
def get_selection(self):
|
|
"""
|
|
An interface to GetSelection of the SelectionProvider pattern
|
|
|
|
Retrieves a UI Automation provider for each child element
|
|
that is selected. Builds a list of UIAElementInfo elements
|
|
from all retrieved providers.
|
|
"""
|
|
ptrs_array = self.iface_selection.GetCurrentSelection()
|
|
return elements_from_uia_array(ptrs_array)
|
|
|
|
# -----------------------------------------------------------
|
|
def selected_item_index(self):
|
|
"""Return the index of a selected item"""
|
|
# Go through all children and look for an index
|
|
# of an item with the same text.
|
|
# Maybe there is another and more efficient way to do it
|
|
selection = self.get_selection()
|
|
if selection:
|
|
for i, c in enumerate(self.children()):
|
|
if c.window_text() == selection[0].name:
|
|
return i
|
|
return None
|
|
|
|
# -----------------------------------------------------------
|
|
def select(self):
|
|
"""Select the item
|
|
|
|
Only items supporting SelectionItem pattern should answer.
|
|
Raise NoPatternInterfaceError if the pattern is not supported
|
|
|
|
Usually applied for controls like: a radio button, a tree view item
|
|
or a list item.
|
|
"""
|
|
self.iface_selection_item.Select()
|
|
|
|
name = self.element_info.name
|
|
control_type = self.element_info.control_type
|
|
if name and control_type:
|
|
self.actions.log("Selected " + control_type.lower() + ' "' + name + '"')
|
|
|
|
# Return itself so that action can be chained
|
|
return self
|
|
|
|
# -----------------------------------------------------------
|
|
def is_selected(self):
|
|
"""Indicate that the item is selected or not.
|
|
|
|
Only items supporting SelectionItem pattern should answer.
|
|
Raise NoPatternInterfaceError if the pattern is not supported
|
|
|
|
Usually applied for controls like: a radio button, a tree view item,
|
|
a list item.
|
|
"""
|
|
return self.iface_selection_item.CurrentIsSelected
|
|
|
|
# -----------------------------------------------------------
|
|
def children_texts(self):
|
|
"""Get texts of the control's children"""
|
|
return [c.window_text() for c in self.children()]
|
|
|
|
# -----------------------------------------------------------
|
|
def can_select_multiple(self):
|
|
"""
|
|
An interface to CanSelectMultiple of the SelectionProvider pattern
|
|
|
|
Indicates whether the UI Automation provider allows more than one
|
|
child element to be selected concurrently.
|
|
"""
|
|
return self.iface_selection.CurrentCanSelectMultiple
|
|
|
|
# -----------------------------------------------------------
|
|
def is_selection_required(self):
|
|
"""
|
|
An interface to IsSelectionRequired property of the SelectionProvider pattern.
|
|
|
|
This property can be dynamic. For example, the initial state of
|
|
a control might not have any items selected by default,
|
|
meaning that IsSelectionRequired is FALSE. However,
|
|
after an item is selected the control must always have
|
|
at least one item selected.
|
|
"""
|
|
return self.iface_selection.CurrentIsSelectionRequired
|
|
|
|
# -----------------------------------------------------------
|
|
def _select(self, item=None):
|
|
"""
|
|
Find a child item by the name or index and select
|
|
|
|
The action can be applied for dirrent controls with items:
|
|
ComboBox, TreeView, Tab control
|
|
"""
|
|
if isinstance(item, six.integer_types):
|
|
item_index = item
|
|
title = None
|
|
elif isinstance(item, six.string_types):
|
|
item_index = 0
|
|
title = item
|
|
else:
|
|
err_msg = u"unsupported {0} for item {1}".format(type(item), item)
|
|
raise ValueError(err_msg)
|
|
|
|
list_ = self.children(title=title)
|
|
if item_index < len(list_):
|
|
wrp = list_[item_index]
|
|
wrp.iface_selection_item.Select()
|
|
else:
|
|
raise IndexError("item '{0}' not found".format(item))
|
|
|
|
# -----------------------------------------------------------
|
|
def is_active(self):
|
|
"""Whether the window is active or not"""
|
|
ae = IUIA().get_focused_element()
|
|
focused_wrap = UIAWrapper(UIAElementInfo(ae))
|
|
return (focused_wrap.top_level_parent() == self.top_level_parent())
|
|
|
|
# -----------------------------------------------------------
|
|
def is_dialog(self):
|
|
"""Return true if the control is a dialog window (WindowPattern interface is available)"""
|
|
try:
|
|
return self.iface_window is not None
|
|
except uia_defs.NoPatternInterfaceError:
|
|
return False
|
|
|
|
# -----------------------------------------------------------
|
|
def menu_select(self, path, exact=False, ):
|
|
"""Select a menu item specified in the path
|
|
|
|
The full path syntax is specified in:
|
|
:py:meth:`pywinauto.menuwrapper.Menu.get_menu_path`
|
|
|
|
There are usually at least two menu bars: "System" and "Application"
|
|
System menu bar is a standard window menu with items like:
|
|
'Restore', 'Move', 'Size', 'Minimize', e.t.c.
|
|
This menu bar usually has a "Title Bar" control as a parent.
|
|
Application menu bar is often what we look for. In most cases,
|
|
its parent is the dialog itself so it should be found among the direct
|
|
children of the dialog. Notice that we don't use "Application"
|
|
string as a title criteria because it couldn't work on applications
|
|
with a non-english localization.
|
|
If there is no menu bar has been found we fall back to look up
|
|
for Menu control. We try to find the control through all descendants
|
|
of the dialog
|
|
"""
|
|
self.verify_actionable()
|
|
|
|
cc = self.children(control_type="MenuBar")
|
|
if not cc:
|
|
cc = self.descendants(control_type="Menu")
|
|
if not cc:
|
|
raise AttributeError
|
|
menu = cc[0]
|
|
menu.item_by_path(path, exact).select()
|
|
|
|
# -----------------------------------------------------------
|
|
_scroll_types = {
|
|
"left": {
|
|
"line": (uia_defs.scroll_small_decrement, uia_defs.scroll_no_amount),
|
|
"page": (uia_defs.scroll_large_decrement, uia_defs.scroll_no_amount),
|
|
},
|
|
"right": {
|
|
"line": (uia_defs.scroll_small_increment, uia_defs.scroll_no_amount),
|
|
"page": (uia_defs.scroll_large_increment, uia_defs.scroll_no_amount),
|
|
},
|
|
"up": {
|
|
"line": (uia_defs.scroll_no_amount, uia_defs.scroll_small_decrement),
|
|
"page": (uia_defs.scroll_no_amount, uia_defs.scroll_large_decrement),
|
|
},
|
|
"down": {
|
|
"line": (uia_defs.scroll_no_amount, uia_defs.scroll_small_increment),
|
|
"page": (uia_defs.scroll_no_amount, uia_defs.scroll_large_increment),
|
|
},
|
|
}
|
|
|
|
def scroll(self, direction, amount, count=1, retry_interval=Timings.scroll_step_wait):
|
|
"""Ask the control to scroll itself
|
|
|
|
**direction** can be any of "up", "down", "left", "right"
|
|
**amount** can be only "line" or "page"
|
|
**count** (optional) the number of times to scroll
|
|
**retry_interval** (optional) interval between scroll actions
|
|
"""
|
|
def _raise_attrib_err(details):
|
|
control_type = self.element_info.control_type
|
|
name = self.element_info.name
|
|
msg = "".join([control_type.lower(), ' "', name, '" ', details])
|
|
raise AttributeError(msg)
|
|
|
|
try:
|
|
scroll_if = self.iface_scroll
|
|
if direction.lower() in ("up", "down"):
|
|
if not scroll_if.CurrentVerticallyScrollable:
|
|
_raise_attrib_err('is not vertically scrollable')
|
|
elif direction.lower() in ("left", "right"):
|
|
if not scroll_if.CurrentHorizontallyScrollable:
|
|
_raise_attrib_err('is not horizontally scrollable')
|
|
|
|
h, v = self._scroll_types[direction.lower()][amount.lower()]
|
|
|
|
# Scroll as often as we have been asked to
|
|
for _ in range(count, 0, -1):
|
|
scroll_if.Scroll(h, v)
|
|
time.sleep(retry_interval)
|
|
|
|
except uia_defs.NoPatternInterfaceError:
|
|
_raise_attrib_err('is not scrollable')
|
|
except KeyError:
|
|
raise ValueError("""Wrong arguments:
|
|
direction can be any of "up", "down", "left", "right"
|
|
amount can be only "line" or "page"
|
|
""")
|
|
|
|
return self
|
|
|
|
|
|
backend.register('uia', UIAElementInfo, UIAWrapper)
|