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194 lines
7.1 KiB
194 lines
7.1 KiB
import enum
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import json
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import typing
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from starlette.requests import HTTPConnection
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from starlette.types import Message, Receive, Scope, Send
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class WebSocketState(enum.Enum):
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CONNECTING = 0
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CONNECTED = 1
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DISCONNECTED = 2
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class WebSocketDisconnect(Exception):
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def __init__(self, code: int = 1000, reason: typing.Optional[str] = None) -> None:
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self.code = code
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self.reason = reason or ""
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class WebSocket(HTTPConnection):
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def __init__(self, scope: Scope, receive: Receive, send: Send) -> None:
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super().__init__(scope)
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assert scope["type"] == "websocket"
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self._receive = receive
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self._send = send
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self.client_state = WebSocketState.CONNECTING
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self.application_state = WebSocketState.CONNECTING
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async def receive(self) -> Message:
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"""
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Receive ASGI websocket messages, ensuring valid state transitions.
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"""
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if self.client_state == WebSocketState.CONNECTING:
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message = await self._receive()
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message_type = message["type"]
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if message_type != "websocket.connect":
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raise RuntimeError(
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'Expected ASGI message "websocket.connect", '
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f"but got {message_type!r}"
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)
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self.client_state = WebSocketState.CONNECTED
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return message
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elif self.client_state == WebSocketState.CONNECTED:
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message = await self._receive()
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message_type = message["type"]
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if message_type not in {"websocket.receive", "websocket.disconnect"}:
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raise RuntimeError(
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'Expected ASGI message "websocket.receive" or '
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f'"websocket.disconnect", but got {message_type!r}'
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)
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if message_type == "websocket.disconnect":
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self.client_state = WebSocketState.DISCONNECTED
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return message
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else:
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raise RuntimeError(
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'Cannot call "receive" once a disconnect message has been received.'
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)
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async def send(self, message: Message) -> None:
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"""
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Send ASGI websocket messages, ensuring valid state transitions.
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"""
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if self.application_state == WebSocketState.CONNECTING:
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message_type = message["type"]
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if message_type not in {"websocket.accept", "websocket.close"}:
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raise RuntimeError(
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'Expected ASGI message "websocket.connect", '
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f"but got {message_type!r}"
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)
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if message_type == "websocket.close":
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self.application_state = WebSocketState.DISCONNECTED
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else:
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self.application_state = WebSocketState.CONNECTED
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await self._send(message)
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elif self.application_state == WebSocketState.CONNECTED:
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message_type = message["type"]
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if message_type not in {"websocket.send", "websocket.close"}:
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raise RuntimeError(
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'Expected ASGI message "websocket.send" or "websocket.close", '
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f"but got {message_type!r}"
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)
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if message_type == "websocket.close":
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self.application_state = WebSocketState.DISCONNECTED
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await self._send(message)
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else:
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raise RuntimeError('Cannot call "send" once a close message has been sent.')
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async def accept(
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self,
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subprotocol: typing.Optional[str] = None,
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headers: typing.Optional[typing.Iterable[typing.Tuple[bytes, bytes]]] = None,
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) -> None:
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headers = headers or []
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if self.client_state == WebSocketState.CONNECTING:
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# If we haven't yet seen the 'connect' message, then wait for it first.
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await self.receive()
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await self.send(
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{"type": "websocket.accept", "subprotocol": subprotocol, "headers": headers}
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)
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def _raise_on_disconnect(self, message: Message) -> None:
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if message["type"] == "websocket.disconnect":
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raise WebSocketDisconnect(message["code"])
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async def receive_text(self) -> str:
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if self.application_state != WebSocketState.CONNECTED:
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raise RuntimeError(
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'WebSocket is not connected. Need to call "accept" first.'
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)
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message = await self.receive()
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self._raise_on_disconnect(message)
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return message["text"]
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async def receive_bytes(self) -> bytes:
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if self.application_state != WebSocketState.CONNECTED:
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raise RuntimeError(
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'WebSocket is not connected. Need to call "accept" first.'
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)
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message = await self.receive()
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self._raise_on_disconnect(message)
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return message["bytes"]
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async def receive_json(self, mode: str = "text") -> typing.Any:
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if mode not in {"text", "binary"}:
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raise RuntimeError('The "mode" argument should be "text" or "binary".')
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if self.application_state != WebSocketState.CONNECTED:
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raise RuntimeError(
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'WebSocket is not connected. Need to call "accept" first.'
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)
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message = await self.receive()
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self._raise_on_disconnect(message)
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if mode == "text":
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text = message["text"]
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else:
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text = message["bytes"].decode("utf-8")
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return json.loads(text)
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async def iter_text(self) -> typing.AsyncIterator[str]:
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try:
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while True:
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yield await self.receive_text()
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except WebSocketDisconnect:
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pass
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async def iter_bytes(self) -> typing.AsyncIterator[bytes]:
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try:
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while True:
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yield await self.receive_bytes()
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except WebSocketDisconnect:
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pass
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async def iter_json(self) -> typing.AsyncIterator[typing.Any]:
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try:
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while True:
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yield await self.receive_json()
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except WebSocketDisconnect:
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pass
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async def send_text(self, data: str) -> None:
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await self.send({"type": "websocket.send", "text": data})
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async def send_bytes(self, data: bytes) -> None:
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await self.send({"type": "websocket.send", "bytes": data})
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async def send_json(self, data: typing.Any, mode: str = "text") -> None:
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if mode not in {"text", "binary"}:
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raise RuntimeError('The "mode" argument should be "text" or "binary".')
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text = json.dumps(data)
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if mode == "text":
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await self.send({"type": "websocket.send", "text": text})
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else:
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await self.send({"type": "websocket.send", "bytes": text.encode("utf-8")})
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async def close(
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self, code: int = 1000, reason: typing.Optional[str] = None
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) -> None:
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await self.send(
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{"type": "websocket.close", "code": code, "reason": reason or ""}
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)
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class WebSocketClose:
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def __init__(self, code: int = 1000, reason: typing.Optional[str] = None) -> None:
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self.code = code
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self.reason = reason or ""
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async def __call__(self, scope: Scope, receive: Receive, send: Send) -> None:
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await send(
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{"type": "websocket.close", "code": self.code, "reason": self.reason}
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)
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