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935 lines
34 KiB
935 lines
34 KiB
# GUI Application automation and testing library
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# Copyright (C) 2006-2018 Mark Mc Mahon and Contributors
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# https://github.com/pywinauto/pywinauto/graphs/contributors
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# http://pywinauto.readthedocs.io/en/latest/credits.html
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice, this
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# list of conditions and the following disclaimer.
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#
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# * Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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#
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# * Neither the name of pywinauto nor the names of its
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# contributors may be used to endorse or promote products derived from
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# this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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# FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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"""Base class for all wrappers in all backends"""
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from __future__ import unicode_literals
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from __future__ import print_function
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import abc
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import ctypes
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import locale
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import re
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import time
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import win32process
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import win32gui
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import win32con
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import six
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try:
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from PIL import ImageGrab
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except ImportError:
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ImageGrab = None
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from . import keyboard
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from . import win32defines, win32structures, win32functions
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from .timings import Timings
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from .actionlogger import ActionLogger
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from .mouse import _perform_click_input
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#=========================================================================
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def remove_non_alphanumeric_symbols(s):
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"""Make text usable for attribute name"""
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return re.sub("\W", "_", s)
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#=========================================================================
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class InvalidElement(RuntimeError):
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"""Raises when an invalid element is passed"""
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pass
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#=========================================================================
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class ElementNotEnabled(RuntimeError):
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"""Raised when an element is not enabled"""
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pass
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#=========================================================================
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class ElementNotVisible(RuntimeError):
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"""Raised when an element is not visible"""
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pass
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#=========================================================================
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@six.add_metaclass(abc.ABCMeta)
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class BaseMeta(abc.ABCMeta):
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"""Abstract metaclass for Wrapper objects"""
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@staticmethod
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def find_wrapper(element):
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"""Abstract static method to find an appropriate wrapper"""
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raise NotImplementedError()
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#=========================================================================
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@six.add_metaclass(BaseMeta)
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class BaseWrapper(object):
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"""
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Abstract wrapper for elements.
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All other wrappers are derived from this.
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"""
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# Properties required for _MetaWrapper class
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friendlyclassname = None
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windowclasses = []
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# Properties that describe type of the element
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can_be_label = False
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has_title = True
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#------------------------------------------------------------
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def __new__(cls, element_info, active_backend):
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return BaseWrapper._create_wrapper(cls, element_info, BaseWrapper)
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#------------------------------------------------------------
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@staticmethod
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def _create_wrapper(cls_spec, element_info, myself):
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"""Create a wrapper object according to the specified element info"""
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# only use the meta class to find the wrapper for BaseWrapper
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# so allow users to force the wrapper if they want
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if cls_spec != myself:
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obj = object.__new__(cls_spec)
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obj.__init__(element_info)
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return obj
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new_class = cls_spec.find_wrapper(element_info)
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obj = object.__new__(new_class)
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obj.__init__(element_info)
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return obj
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#------------------------------------------------------------
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def __init__(self, element_info, active_backend):
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"""
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Initialize the element
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* **element_info** is instance of int or one of ElementInfo childs
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"""
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self.backend = active_backend
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if element_info:
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#if isinstance(element_info, six.integer_types):
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# element_info = self.backend.element_info_class(element_info)
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self._element_info = element_info
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self.handle = self._element_info.handle
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self._as_parameter_ = self.handle
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self.ref = None
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self.appdata = None
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self._cache = {}
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self.actions = ActionLogger()
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else:
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raise RuntimeError('NULL pointer was used to initialize BaseWrapper')
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def __repr__(self):
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"""Representation of the wrapper object
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The method prints the following info:
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* type name as a module name and a class name of the object
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* title of the control or empty string
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* friendly class name of the control
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* unique ID of the control calculated as a hash value from a backend specific ID.
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Notice that the reported title and class name can be used as hints to prepare
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a windows specification to access the control, while the unique ID is more for
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debugging purposes helping to distinguish between the runtime objects.
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"""
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return '<{0}, {1}>'.format(self.__str__(), self.__hash__())
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def __str__(self):
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"""Pretty print representation of the wrapper object
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The method prints the following info:
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* type name as a module name and class name of the object
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* title of the wrapped control or empty string
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* friendly class name of the wrapped control
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Notice that the reported title and class name can be used as hints
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to prepare a windows specification to access the control
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"""
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module = self.__class__.__module__
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module = module[module.rfind('.') + 1:]
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type_name = module + "." + self.__class__.__name__
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try:
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title = self.texts()[0]
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except IndexError:
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title = ""
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class_name = self.friendly_class_name()
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return "{0} - '{1}', {2}".format(type_name, title, class_name)
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def __hash__(self):
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"""Returns the hash value of the handle"""
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# Must be implemented in a sub-class
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raise NotImplementedError()
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#------------------------------------------------------------
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@property
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def writable_props(self):
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"""
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Build the list of the default properties to be written.
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Derived classes may override or extend this list depending
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on how much control they need.
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"""
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props = ['class_name',
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'friendly_class_name',
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'texts',
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'control_id',
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'rectangle',
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'is_visible',
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'is_enabled',
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'control_count',
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]
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return props
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#------------------------------------------------------------
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@property
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def _needs_image_prop(self):
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"""Specify whether we need to grab an image of ourselves when asked
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for properties"""
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return False
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#------------------------------------------------------------
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@property
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def element_info(self):
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"""Read-only property to get **ElementInfo** object"""
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return self._element_info
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#------------------------------------------------------------
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def friendly_class_name(self):
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"""
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Return the friendly class name for the control
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This differs from the class of the control in some cases.
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class_name() is the actual 'Registered' element class of the control
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while friendly_class_name() is hopefully something that will make
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more sense to the user.
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For example Checkboxes are implemented as Buttons - so the class
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of a CheckBox is "Button" - but the friendly class is "CheckBox"
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"""
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if self.friendlyclassname is None:
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self.friendlyclassname = self.class_name()
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return self.friendlyclassname
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#------------------------------------------------------------
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def class_name(self):
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"""Return the class name of the elenemt"""
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return self.element_info.class_name
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#------------------------------------------------------------
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def window_text(self):
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"""
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Window text of the element
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Quite a few contorls have other text that is visible, for example
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Edit controls usually have an empty string for window_text but still
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have text displayed in the edit window.
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"""
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return self.element_info.rich_text
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#------------------------------------------------------------
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def control_id(self):
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"""
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Return the ID of the element
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Only controls have a valid ID - dialogs usually have no ID assigned.
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The ID usually identified the control in the window - but there can
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be duplicate ID's for example lables in a dialog may have duplicate
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ID's.
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"""
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return self.element_info.control_id
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#------------------------------------------------------------
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def is_visible(self):
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"""
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Whether the element is visible or not
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Checks that both the top level parent (probably dialog) that
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owns this element and the element itself are both visible.
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If you want to wait for an element to become visible (or wait
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for it to become hidden) use ``Application.wait('visible')`` or
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``Application.wait_not('visible')``.
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If you want to raise an exception immediately if an element is
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not visible then you can use the BaseWrapper.verify_visible().
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BaseWrapper.verify_actionable() raises if the element is not both
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visible and enabled.
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"""
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return self.element_info.visible #and self.top_level_parent().element_info.visible
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#------------------------------------------------------------
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def is_enabled(self):
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"""
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Whether the element is enabled or not
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Checks that both the top level parent (probably dialog) that
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owns this element and the element itself are both enabled.
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If you want to wait for an element to become enabled (or wait
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for it to become disabled) use ``Application.wait('visible')`` or
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``Application.wait_not('visible')``.
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If you want to raise an exception immediately if an element is
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not enabled then you can use the BaseWrapper.verify_enabled().
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BaseWrapper.VerifyReady() raises if the window is not both
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visible and enabled.
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"""
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return self.element_info.enabled #and self.top_level_parent().element_info.enabled
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# -----------------------------------------------------------
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def was_maximized(self):
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"""Indicate whether the window was maximized before minimizing or not"""
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if self.handle:
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(flags, _, _, _, _) = win32gui.GetWindowPlacement(self.handle)
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return (flags & win32con.WPF_RESTORETOMAXIMIZED == win32con.WPF_RESTORETOMAXIMIZED)
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else:
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return None
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#------------------------------------------------------------
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def rectangle(self):
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"""
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Return the rectangle of element
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The rectangle() is the rectangle of the element on the screen.
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Coordinates are given from the top left of the screen.
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This method returns a RECT structure, Which has attributes - top,
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left, right, bottom. and has methods width() and height().
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See win32structures.RECT for more information.
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"""
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return self.element_info.rectangle
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#------------------------------------------------------------
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def client_to_screen(self, client_point):
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"""Maps point from client to screen coordinates"""
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# Use a direct call to element_info.rectangle instead of self.rectangle
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# because the latter can be overriden in one of derived wrappers
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# (see _treeview_element.rectangle or _listview_item.rectangle)
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rect = self.element_info.rectangle
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if isinstance(client_point, win32structures.POINT):
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return (client_point.x + rect.left, client_point.y + rect.top)
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else:
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return (client_point[0] + rect.left, client_point[1] + rect.top)
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#-----------------------------------------------------------
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def process_id(self):
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"Return the ID of process that owns this window"
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return self.element_info.process_id
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#-----------------------------------------------------------
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def is_dialog(self):
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"Return true if the control is a top level window"
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if self.parent():
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return self == self.top_level_parent()
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else:
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return False
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#-----------------------------------------------------------
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def parent(self):
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"""
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Return the parent of this element
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Note that the parent of a control is not necesarily a dialog or
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other main window. A group box may be the parent of some radio
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buttons for example.
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To get the main (or top level) window then use
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BaseWrapper.top_level_parent().
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"""
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parent_elem = self.element_info.parent
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if parent_elem:
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return self.backend.generic_wrapper_class(parent_elem)
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else:
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return None
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#-----------------------------------------------------------
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def root(self):
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"Return wrapper for root element (desktop)"
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return self.backend.generic_wrapper_class(self.backend.element_info_class())
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#-----------------------------------------------------------
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def top_level_parent(self):
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"""
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Return the top level window of this control
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The TopLevel parent is different from the parent in that the parent
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is the element that owns this element - but it may not be a dialog/main
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window. For example most Comboboxes have an Edit. The ComboBox is the
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parent of the Edit control.
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This will always return a valid window element (if the control has
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no top level parent then the control itself is returned - as it is
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a top level window already!)
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"""
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if not ("top_level_parent" in self._cache.keys()):
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parent = self.parent()
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if parent:
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if self.parent() == self.root():
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self._cache["top_level_parent"] = self
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else:
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return self.parent().top_level_parent()
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else:
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self._cache["top_level_parent"] = self
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return self._cache["top_level_parent"]
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#-----------------------------------------------------------
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def texts(self):
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"""
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Return the text for each item of this control
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It is a list of strings for the control. It is frequently overridden
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to extract all strings from a control with multiple items.
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It is always a list with one or more strings:
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* The first element is the window text of the control
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* Subsequent elements contain the text of any items of the
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control (e.g. items in a listbox/combobox, tabs in a tabcontrol)
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"""
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texts_list = [self.window_text(), ]
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return texts_list
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#-----------------------------------------------------------
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def children(self, **kwargs):
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"""
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Return the children of this element as a list
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It returns a list of BaseWrapper (or subclass) instances.
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An empty list is returned if there are no children.
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"""
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child_elements = self.element_info.children(**kwargs)
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return [self.backend.generic_wrapper_class(element_info) for element_info in child_elements]
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#-----------------------------------------------------------
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def iter_children(self, **kwargs):
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"""
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Iterate over the children of this element
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It returns a generator of BaseWrapper (or subclass) instances.
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"""
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child_elements = self.element_info.iter_children(**kwargs)
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for element_info in child_elements:
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yield self.backend.generic_wrapper_class(element_info)
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#-----------------------------------------------------------
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def descendants(self, **kwargs):
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"""
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Return the descendants of this element as a list
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It returns a list of BaseWrapper (or subclass) instances.
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An empty list is returned if there are no descendants.
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"""
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desc_elements = self.element_info.descendants(**kwargs)
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return [self.backend.generic_wrapper_class(element_info) for element_info in desc_elements]
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#-----------------------------------------------------------
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def iter_descendants(self, **kwargs):
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"""
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Iterate over the descendants of this element
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It returns a generator of BaseWrapper (or subclass) instances.
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"""
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desc_elements = self.element_info.iter_descendants(**kwargs)
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for element_info in desc_elements:
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yield self.backend.generic_wrapper_class(element_info)
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#-----------------------------------------------------------
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def control_count(self):
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"Return the number of children of this control"
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return len(self.element_info.children(process=self.process_id()))
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#-----------------------------------------------------------
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def capture_as_image(self, rect=None):
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"""
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Return a PIL image of the control.
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See PIL documentation to know what you can do with the resulting
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image.
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"""
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control_rectangle = self.rectangle()
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if not (control_rectangle.width() and control_rectangle.height()):
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return None
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|
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# PIL is optional so check first
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if not ImageGrab:
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print("PIL does not seem to be installed. "
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"PIL is required for capture_as_image")
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self.actions.log("PIL does not seem to be installed. "
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"PIL is required for capture_as_image")
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return None
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# get the control rectangle in a way that PIL likes it
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if rect:
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box = (rect.left, rect.top, rect.right, rect.bottom)
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else:
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box = (control_rectangle.left,
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control_rectangle.top,
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control_rectangle.right,
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control_rectangle.bottom)
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# grab the image and get raw data as a string
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return ImageGrab.grab(box)
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|
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#-----------------------------------------------------------
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|
def get_properties(self):
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"""Return the properties of the control as a dictionary."""
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props = {}
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# for each of the properties that can be written out
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for propname in self.writable_props:
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# set the item in the props dictionary keyed on the propname
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props[propname] = getattr(self, propname)()
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|
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if self._needs_image_prop:
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props["image"] = self.capture_as_image()
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return props
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|
|
#-----------------------------------------------------------
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|
def draw_outline(
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self,
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colour='green',
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thickness=2,
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fill=win32defines.BS_NULL,
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rect=None):
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"""
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|
Draw an outline around the window.
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|
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* **colour** can be either an integer or one of 'red', 'green', 'blue'
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(default 'green')
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* **thickness** thickness of rectangle (default 2)
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* **fill** how to fill in the rectangle (default BS_NULL)
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|
* **rect** the coordinates of the rectangle to draw (defaults to
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the rectangle of the control)
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|
"""
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|
# don't draw if dialog is not visible
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|
if not self.is_visible():
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|
return
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|
|
colours = {
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"green": 0x00ff00,
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|
"blue": 0xff0000,
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"red": 0x0000ff,
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}
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|
|
# if it's a known colour
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|
if colour in colours:
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colour = colours[colour]
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|
|
if rect is None:
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|
rect = self.rectangle()
|
|
|
|
# create the pen(outline)
|
|
pen_handle = win32functions.CreatePen(
|
|
win32defines.PS_SOLID, thickness, colour)
|
|
|
|
# create the brush (inside)
|
|
brush = win32structures.LOGBRUSH()
|
|
brush.lbStyle = fill
|
|
brush.lbHatch = win32defines.HS_DIAGCROSS
|
|
brush_handle = win32functions.CreateBrushIndirect(ctypes.byref(brush))
|
|
|
|
# get the Device Context
|
|
dc = win32functions.CreateDC("DISPLAY", None, None, None )
|
|
|
|
# push our objects into it
|
|
win32functions.SelectObject(dc, brush_handle)
|
|
win32functions.SelectObject(dc, pen_handle)
|
|
|
|
# draw the rectangle to the DC
|
|
win32functions.Rectangle(
|
|
dc, rect.left, rect.top, rect.right, rect.bottom)
|
|
|
|
# Delete the brush and pen we created
|
|
win32functions.DeleteObject(brush_handle)
|
|
win32functions.DeleteObject(pen_handle)
|
|
|
|
# delete the Display context that we created
|
|
win32functions.DeleteDC(dc)
|
|
|
|
#-----------------------------------------------------------
|
|
def is_child(self, parent):
|
|
"""
|
|
Return True if this element is a child of 'parent'.
|
|
|
|
An element is a child of another element when it is a direct of the
|
|
other element. An element is a direct descendant of a given
|
|
element if the parent element is the the chain of parent elements
|
|
for the child element.
|
|
"""
|
|
return self in parent.children(class_name = self.class_name())
|
|
|
|
#-----------------------------------------------------------
|
|
def __eq__(self, other):
|
|
"Returns true if 2 BaseWrapper's describe 1 actual element"
|
|
if hasattr(other, "element_info"):
|
|
return self.element_info == other.element_info
|
|
else:
|
|
return self.element_info == other
|
|
|
|
#-----------------------------------------------------------
|
|
def __ne__(self, other):
|
|
"Returns False if the elements described by 2 BaseWrapper's are different"
|
|
return not self == other
|
|
|
|
#-----------------------------------------------------------
|
|
def verify_actionable(self):
|
|
"""
|
|
Verify that the element is both visible and enabled
|
|
|
|
Raise either ElementNotEnalbed or ElementNotVisible if not
|
|
enabled or visible respectively.
|
|
"""
|
|
self.wait_for_idle()
|
|
self.verify_visible()
|
|
self.verify_enabled()
|
|
|
|
#-----------------------------------------------------------
|
|
def verify_enabled(self):
|
|
"""
|
|
Verify that the element is enabled
|
|
|
|
Check first if the element's parent is enabled (skip if no parent),
|
|
then check if element itself is enabled.
|
|
"""
|
|
if not self.is_enabled():
|
|
raise ElementNotEnabled()
|
|
|
|
#-----------------------------------------------------------
|
|
def verify_visible(self):
|
|
"""
|
|
Verify that the element is visible
|
|
|
|
Check first if the element's parent is visible. (skip if no parent),
|
|
then check if element itself is visible.
|
|
"""
|
|
if not self.is_visible():
|
|
raise ElementNotVisible()
|
|
|
|
#-----------------------------------------------------------
|
|
def click_input(
|
|
self,
|
|
button = "left",
|
|
coords = (None, None),
|
|
button_down = True,
|
|
button_up = True,
|
|
double = False,
|
|
wheel_dist = 0,
|
|
use_log = True,
|
|
pressed = "",
|
|
absolute = False,
|
|
key_down = True,
|
|
key_up = True):
|
|
"""Click at the specified coordinates
|
|
|
|
* **button** The mouse button to click. One of 'left', 'right',
|
|
'middle' or 'x' (Default: 'left', 'move' is a special case)
|
|
* **coords** The coordinates to click at.(Default: the center of the control)
|
|
* **double** Whether to perform a double click or not (Default: False)
|
|
* **wheel_dist** The distance to move the mouse wheel (default: 0)
|
|
|
|
NOTES:
|
|
This is different from click method in that it requires the control
|
|
to be visible on the screen but performs a more realistic 'click'
|
|
simulation.
|
|
|
|
This method is also vulnerable if the mouse is moved by the user
|
|
as that could easily move the mouse off the control before the
|
|
click_input has finished.
|
|
"""
|
|
if self.is_dialog():
|
|
self.set_focus()
|
|
if self.backend.name == "win32":
|
|
self._ensure_enough_privileges('win32api.SetCursorPos(x, y)')
|
|
# TODO: check it in more general way for both backends
|
|
|
|
if isinstance(coords, win32structures.RECT):
|
|
coords = coords.mid_point()
|
|
# allow points objects to be passed as the coords
|
|
elif isinstance(coords, win32structures.POINT):
|
|
coords = [coords.x, coords.y]
|
|
else:
|
|
coords = list(coords)
|
|
|
|
# set the default coordinates
|
|
if coords[0] is None:
|
|
coords[0] = int(self.rectangle().width() / 2)
|
|
if coords[1] is None:
|
|
coords[1] = int(self.rectangle().height() / 2)
|
|
|
|
if not absolute:
|
|
coords = self.client_to_screen(coords)
|
|
|
|
message = None
|
|
if use_log:
|
|
ctrl_text = self.window_text()
|
|
if ctrl_text is None:
|
|
ctrl_text = six.text_type(ctrl_text)
|
|
if button.lower() == 'move':
|
|
message = 'Moved mouse over {} "{}" to screen point ('.format(
|
|
self.friendly_class_name(), ctrl_text)
|
|
else:
|
|
message = 'Clicked {} "{}" by {} button mouse click at '.format(
|
|
self.friendly_class_name(), ctrl_text, button)
|
|
if double:
|
|
message = 'Double-c' + message[1:]
|
|
message += str(tuple(coords))
|
|
|
|
_perform_click_input(button, coords, double, button_down, button_up,
|
|
wheel_dist=wheel_dist, pressed=pressed,
|
|
key_down=key_down, key_up=key_up)
|
|
|
|
if message:
|
|
self.actions.log(message)
|
|
|
|
#-----------------------------------------------------------
|
|
def double_click_input(self, button ="left", coords = (None, None)):
|
|
"""Double click at the specified coordinates"""
|
|
self.click_input(button, coords, double=True)
|
|
|
|
#-----------------------------------------------------------
|
|
def right_click_input(self, coords = (None, None)):
|
|
"""Right click at the specified coords"""
|
|
self.click_input(button='right', coords=coords)
|
|
|
|
#-----------------------------------------------------------
|
|
def press_mouse_input(
|
|
self,
|
|
button = "left",
|
|
coords = (None, None),
|
|
pressed = "",
|
|
absolute = True,
|
|
key_down = True,
|
|
key_up = True
|
|
):
|
|
"""Press a mouse button using SendInput"""
|
|
self.click_input(
|
|
button=button,
|
|
coords=coords,
|
|
button_down=True,
|
|
button_up=False,
|
|
pressed=pressed,
|
|
absolute=absolute,
|
|
key_down=key_down,
|
|
key_up=key_up
|
|
)
|
|
|
|
#-----------------------------------------------------------
|
|
def release_mouse_input(
|
|
self,
|
|
button = "left",
|
|
coords = (None, None),
|
|
pressed = "",
|
|
absolute = True,
|
|
key_down = True,
|
|
key_up = True
|
|
):
|
|
"""Release the mouse button"""
|
|
self.click_input(
|
|
button,
|
|
coords,
|
|
button_down=False,
|
|
button_up=True,
|
|
pressed=pressed,
|
|
absolute=absolute,
|
|
key_down=key_down,
|
|
key_up=key_up
|
|
)
|
|
|
|
#-----------------------------------------------------------
|
|
def move_mouse_input(self, coords=(0, 0), pressed="", absolute=True):
|
|
"""Move the mouse"""
|
|
if not absolute:
|
|
self.actions.log('Moving mouse to relative (client) coordinates ' + str(coords).replace('\n', ', '))
|
|
|
|
self.click_input(button='move', coords=coords, absolute=absolute, pressed=pressed)
|
|
|
|
self.wait_for_idle()
|
|
return self
|
|
|
|
# -----------------------------------------------------------
|
|
def _calc_click_coords(self):
|
|
"""A helper that tries to get click coordinates of the control
|
|
|
|
The calculated coordinates are absolute and returned as
|
|
a tuple with x and y values.
|
|
"""
|
|
coords = self.rectangle().mid_point()
|
|
return (coords.x, coords.y)
|
|
|
|
# -----------------------------------------------------------
|
|
def drag_mouse_input(self,
|
|
dst=(0, 0),
|
|
src=None,
|
|
button="left",
|
|
pressed="",
|
|
absolute=True):
|
|
"""Click on **src**, drag it and drop on **dst**
|
|
|
|
* **dst** is a destination wrapper object or just coordinates.
|
|
* **src** is a source wrapper object or coordinates.
|
|
If **src** is None the self is used as a source object.
|
|
* **button** is a mouse button to hold during the drag.
|
|
It can be "left", "right", "middle" or "x"
|
|
* **pressed** is a key on the keyboard to press during the drag.
|
|
* **absolute** specifies whether to use absolute coordinates
|
|
for the mouse pointer locations
|
|
"""
|
|
if not src:
|
|
src = self
|
|
|
|
if dst is src:
|
|
raise AttributeError("Can't drag-n-drop on itself")
|
|
|
|
if isinstance(src, BaseWrapper):
|
|
press_coords = src._calc_click_coords()
|
|
elif isinstance(src, win32structures.POINT):
|
|
press_coords = (src.x, src.y)
|
|
else:
|
|
press_coords = src
|
|
|
|
if isinstance(dst, BaseWrapper):
|
|
release_coords = dst._calc_click_coords()
|
|
elif isinstance(dst, win32structures.POINT):
|
|
release_coords = (dst.x, dst.y)
|
|
else:
|
|
release_coords = dst
|
|
self.actions.log('Drag mouse from coordinates {0} to {1}'.format(press_coords, release_coords))
|
|
|
|
self.press_mouse_input(button, press_coords, pressed, absolute=absolute)
|
|
time.sleep(Timings.before_drag_wait)
|
|
for i in range(5):
|
|
self.move_mouse_input((press_coords[0] + i, press_coords[1]), pressed=pressed, absolute=absolute) # "left"
|
|
time.sleep(Timings.drag_n_drop_move_mouse_wait)
|
|
self.move_mouse_input(release_coords, pressed=pressed, absolute=absolute) # "left"
|
|
time.sleep(Timings.before_drop_wait)
|
|
self.release_mouse_input(button, release_coords, pressed, absolute=absolute)
|
|
time.sleep(Timings.after_drag_n_drop_wait)
|
|
return self
|
|
|
|
#-----------------------------------------------------------
|
|
def wheel_mouse_input(self, coords = (None, None), wheel_dist = 1, pressed =""):
|
|
"""Do mouse wheel"""
|
|
self.click_input(button='wheel', coords=coords, wheel_dist=wheel_dist, pressed=pressed)
|
|
return self
|
|
|
|
#-----------------------------------------------------------
|
|
def wait_for_idle(self):
|
|
"""Backend specific function to wait for idle state of a thread or a window"""
|
|
pass # do nothing by deafault
|
|
# TODO: implement wait_for_idle for backend="uia"
|
|
|
|
#-----------------------------------------------------------
|
|
def type_keys(
|
|
self,
|
|
keys,
|
|
pause = None,
|
|
with_spaces = False,
|
|
with_tabs = False,
|
|
with_newlines = False,
|
|
turn_off_numlock = True,
|
|
set_foreground = True):
|
|
"""
|
|
Type keys to the element using keyboard.SendKeys
|
|
|
|
This uses the re-written keyboard_ python module where you can
|
|
find documentation on what to use for the **keys**.
|
|
|
|
.. _keyboard: pywinauto.keyboard.html
|
|
"""
|
|
self.verify_actionable()
|
|
friendly_class_name = self.friendly_class_name()
|
|
|
|
if pause is None:
|
|
pause = Timings.after_sendkeys_key_wait
|
|
|
|
if set_foreground:
|
|
self.set_focus()
|
|
|
|
# attach the Python process with the process that self is in
|
|
if self.element_info.handle:
|
|
window_thread_id, _ = win32process.GetWindowThreadProcessId(int(self.handle))
|
|
win32functions.AttachThreadInput(win32functions.GetCurrentThreadId(), window_thread_id, win32defines.TRUE)
|
|
# TODO: check return value of AttachThreadInput properly
|
|
else:
|
|
# TODO: UIA stuff maybe
|
|
pass
|
|
|
|
if isinstance(keys, six.text_type):
|
|
aligned_keys = keys
|
|
elif isinstance(keys, six.binary_type):
|
|
aligned_keys = keys.decode(locale.getpreferredencoding())
|
|
else:
|
|
# convert a non-string input
|
|
aligned_keys = six.text_type(keys)
|
|
|
|
# Play the keys to the active window
|
|
keyboard.SendKeys(
|
|
aligned_keys,
|
|
pause,
|
|
with_spaces,
|
|
with_tabs,
|
|
with_newlines,
|
|
turn_off_numlock)
|
|
|
|
# detach the python process from the window's process
|
|
if self.element_info.handle:
|
|
win32functions.AttachThreadInput(win32functions.GetCurrentThreadId(), window_thread_id, win32defines.FALSE)
|
|
# TODO: check return value of AttachThreadInput properly
|
|
else:
|
|
# TODO: UIA stuff
|
|
pass
|
|
|
|
self.wait_for_idle()
|
|
|
|
self.actions.log('Typed text to the ' + friendly_class_name + ': ' + aligned_keys)
|
|
return self
|
|
|
|
#-----------------------------------------------------------
|
|
def set_focus(self):
|
|
"""Set the focus to this element"""
|
|
pass
|
|
|
|
#====================================================================
|