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ORPA-pyOpenRPA/Resources/WPy64-3720/python-3.7.2.amd64/Lib/site-packages/jedi/evaluate/recursion.py

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4.2 KiB

"""
Recursions are the recipe of |jedi| to conquer Python code. However, someone
must stop recursions going mad. Some settings are here to make |jedi| stop at
the right time. You can read more about them :ref:`here <settings-recursion>`.
Next to :mod:`jedi.evaluate.cache` this module also makes |jedi| not
thread-safe. Why? ``execution_recursion_decorator`` uses class variables to
count the function calls.
.. _settings-recursion:
Settings
~~~~~~~~~~
Recursion settings are important if you don't want extremly
recursive python code to go absolutely crazy.
The default values are based on experiments while completing the |jedi| library
itself (inception!). But I don't think there's any other Python library that
uses recursion in a similarly extreme way. Completion should also be fast and
therefore the quality might not always be maximal.
.. autodata:: recursion_limit
.. autodata:: total_function_execution_limit
.. autodata:: per_function_execution_limit
.. autodata:: per_function_recursion_limit
"""
from contextlib import contextmanager
from jedi import debug
from jedi.evaluate.base_context import NO_CONTEXTS
recursion_limit = 15
"""
Like ``sys.getrecursionlimit()``, just for |jedi|.
"""
total_function_execution_limit = 200
"""
This is a hard limit of how many non-builtin functions can be executed.
"""
per_function_execution_limit = 6
"""
The maximal amount of times a specific function may be executed.
"""
per_function_recursion_limit = 2
"""
A function may not be executed more than this number of times recursively.
"""
class RecursionDetector(object):
def __init__(self):
self.pushed_nodes = []
@contextmanager
def execution_allowed(evaluator, node):
"""
A decorator to detect recursions in statements. In a recursion a statement
at the same place, in the same module may not be executed two times.
"""
pushed_nodes = evaluator.recursion_detector.pushed_nodes
if node in pushed_nodes:
debug.warning('catched stmt recursion: %s @%s', node,
getattr(node, 'start_pos', None))
yield False
else:
try:
pushed_nodes.append(node)
yield True
finally:
pushed_nodes.pop()
def execution_recursion_decorator(default=NO_CONTEXTS):
def decorator(func):
def wrapper(self, **kwargs):
detector = self.evaluator.execution_recursion_detector
allowed = detector.push_execution(self)
try:
if allowed:
result = default
else:
result = func(self, **kwargs)
finally:
detector.pop_execution()
return result
return wrapper
return decorator
class ExecutionRecursionDetector(object):
"""
Catches recursions of executions.
"""
def __init__(self, evaluator):
self._evaluator = evaluator
self._recursion_level = 0
self._parent_execution_funcs = []
self._funcdef_execution_counts = {}
self._execution_count = 0
def pop_execution(self):
self._parent_execution_funcs.pop()
self._recursion_level -= 1
def push_execution(self, execution):
funcdef = execution.tree_node
# These two will be undone in pop_execution.
self._recursion_level += 1
self._parent_execution_funcs.append(funcdef)
module = execution.get_root_context()
if module == self._evaluator.builtins_module:
# We have control over builtins so we know they are not recursing
# like crazy. Therefore we just let them execute always, because
# they usually just help a lot with getting good results.
return False
if self._recursion_level > recursion_limit:
return True
if self._execution_count >= total_function_execution_limit:
return True
self._execution_count += 1
if self._funcdef_execution_counts.setdefault(funcdef, 0) >= per_function_execution_limit:
return True
self._funcdef_execution_counts[funcdef] += 1
if self._parent_execution_funcs.count(funcdef) > per_function_recursion_limit:
return True
return False